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Mods of Carriero ([personal profile] carriero_mods) wrote2012-01-02 12:05 am
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fleur_de_lis: (Default)

France| Axis Powers Hetalia || no reserve 1/3

[personal profile] fleur_de_lis 2012-01-13 10:01 pm (UTC)(link)
Mun information

Name: Tao
Personal Journal: N/A
Contact: AIM/Plurk: TaoSenpai, Email: Taosenpai@aim.com / when in doubt as Dakotah to summon me from the depths of the internet.
Age/Birthdate: 20
Characters already played here: None

Character information

Character's Name: Francis Bonnefoy [France]
Series: Axis Powers Hetalia
Age: Appears 26, actual age: 1700
Timeline: Modern Day.
Canon Resource Link: http://hetalia.wikinet.org/wiki/France
Personality: Who is your character? What do they act like? What motivates them, what goals do they have, what are they like? What is it that makes them who they are? Strengths, weaknesses, goals, specific traits, passions, motivations and other similar things can all go in this section. 2 decently sized paragraphs (as a rule of the thumb, a "decently sized" paragraph is about 120 words long) at least.

Francis is a flirtatious and often obnoxious man, prone to narcissism and sulking. But one thing that people will never call him is lazy or messy. Being an obsessive cleaner as he is it extends not only his own personal grooming but the upkeep of his home and most importantly his kitchen. There are very few things that truly irritate Francis but, if it does, he has a habit of holding a grudge and being blatantly rude to people who upset or irk him. Because of this Francis often gets in trouble with other countries but often shrugs it off or runs away instead of getting into a conflict because of his tendency to be blatantly rude and blunt.

Being the flirtatious type Francis will often bounce between people flirting and teasing them. As much as he toys around with the other people he will even tease England and often flirts with the other over diplomatic issues, or in meetings. After their long feuding as nations the two have agreed to disagree and France has moved on with his life which has allowed the stressful situations between the two to relax. This does not mean that France has forgiven England for some of their history and can often be a sore spot for him if brought up in conversation. Even through all of their fighting and feuding, France thinks highly of England but his pride will never let him admit it nor would he want to in case of being rediculed.

Often Francis does take quiet a lot to heart. He is a man who loves easily and loves often, negative comments are something that is common for him and few really upset him, but like anything enough comments can take an emotional toll. Many things people say to him stay with him for a long time and if he can get easily upset. Unlike other nations he won't break down into tears but often finds other ways to take his mind off things such as sewing, shopping, or cooking. He is openly friendly to everyone, the social butterfly in many ways, often prone to having parties just for fun and to show off a little.
fleur_de_lis: (Default)

Re: France| Axis Powers Hetalia || no reserve 2/3

[personal profile] fleur_de_lis 2012-01-13 10:03 pm (UTC)(link)
France likes to keep himself looking immaculate, often termed metrosexual in some ways but certainly not in all. Keeping with having his slightly more rugged look he get quite flustered if his appearance isn't top notch every day. When it comes to others, he does judge them slightly if they don't take care of themselves as well as France assumes everyone should and often will try to help people make themselves look better. Sadly, Canada often get the brunt of this treatment. One thing that bothers France enormously is to be told he's old, he is one of the older nations in Europe but refuses to acknowledge it nor how his body now often betrays him by giving him lower back pain and making him have to take naps often.

Powers: France being a nation is his only power. Beyond that, he has the same abilities as a human.

Appearance: http://hetalia.wikinet.org/wiki/File:France01.png

Suitability/eligibility: N/A
The three magic words are: . Youth, fountain, Eternal

Third-Person Sample:
Late February was one of the worst months in France. Cold, grey, and the earth seemed to continue its deep winter slumber, forgetting that its people longed for the warm days of spring and gentle rains that would waken the world into bright vibrant colours.
But, within the far reaches of Versailles, tucked into luscious duvets and silk sheets, Francis wasn't minding the dreary chill that seemed to creep into the corners of the ancient house that he hated so greatly. The dark curtains around the four poster bed kept some of the cool morning light at bay save for a crevasse in the curtain that let a stream of light in.
Francis narrowed tired eyes at it, almost as if it had insulted him, intruding on his moment where it was just him and Scotland, no other disturbances. Yet the cold light seemed to try to forgive, highlighting a strip of usually auburn coloured hair. It brought a brilliance to Scotland's normally dark hair, highlighting within it rich crimson reds and golds, even the odd shade of a light brown. A soft smile came to the Frenchman's face as long fingers gently played with the softly lit strands. It was beauty in a place most would overlook, but France made note of the small details that he loved about the man.
It was Sunday mornings that Francis enjoyed most. Even though it was Sunday, with Monday lurking around the corner, the simple fact that it was the only day that Scotland let himself sleep in were enough to brighten the morning. It was rare for Francis to be the first of the two awake, but with the recent pressures from the economy and many of the meetings with foreign diplomats over trade policies and borrowing money to keep him going, France knew Scotland was exhausted.
Which was why he didn't wake the man, and simply brushed fingers gently through the Highlander's shaggy hair. Scotland made no movement to stir, fast asleep in the thick blankets with his back pressed snugly against Francis' chest. It brought him such joy at the simple contact and unsaid trust between them.
Gentle hands brushed choppy bangs from the scot's forehead, revealing long auburn lashes that rested on his freckled cheeks as he slept. The usual frown and crease between Scotland's proud eyebrows was relaxed, making him look years younger and softer, almost friendly.
To Francis, these moments he cherished, loved, more than anyone could ever begin to imagine.
Those same graceful fingers caressed over smooth skin of Scotland's cheekbone and along the rough bit of stubble that had grown through the night. The colour was so light it was barely visible but Francis enjoyed the differences in textures of his lover's face, the simple rugged carelessness that morning brought when people were just waking up.
Soft lips replaced gentle fingers, pressing lovingly to warm skin that smelled faintly of whiskey, ink, spiced tobacco and something that was just so distinctly masculine and Scotland it made the Frenchman's mouth curve into a smile.
Those auburn eyelashes shifted against high and proud cheekbones before a sliver of the most regal emerald eyes glanced at the Frenchman. Soft cerulean met sleepy green before a small warm smile tugged at the Highlander's lips.
"Morning already?" his normally brash voice was soft and husky from sleep. His vibrant eyes closed while Scotland shifted, rolling closer to his lover's warm embrace as if to fight off the dreary chill of the February morning.
bubblegumchav: (Default)

Taylor || St. Trinian's | no reserve

[personal profile] bubblegumchav 2012-02-05 11:15 pm (UTC)(link)
Mun information

Name: Alex
Personal Journal: [profile] emeraldpenguin9
Contact:email: alex@emeraldpenguin.co.uk
Age/Birthdate: 17
Characters already played here: None

Character information

Character's Name: Taylor
Series: St Trinian’s
Age: Sixteen, nearly seventeen.
Timeline: Post 2007 film.
Canon Resource Link: http://en.wikipedia.org/wiki/St_Trinian's_(film)
Taylor is head of the clique ‘chavs’. She plays (not by the rules) for the school hockey team, she’s also shown to be part of the school’s fight club, the first rule of which is that you don’t talk about the fight club, and she has a highly antagonistic relationship with the head of the clique, the ‘emos’.
Taylor is part of the group which scope out the art gallery in preparation for the theft, and then, with the head emo and head girl performs the robbery later in the film.
Despite the constant fighting between the two girls, Taylor and the head emo hug in celebration after the success of the break in suggesting an underlying friendship.

Personality:
Taylor’s quite a brash person. She doesn’t shy away from much and mainly just likes to have fun. She’s fiercely loyal to those she’s close to and will happily do extremely stupid things if she thinks it’s the right thing to do. Her moral code may not run parallel with the law but it says that her friends are the most important thing. Taylor’s quite confrontational and generally quick to anger and will often take offense where none is meant.
Taylor’s not afraid of being noticed, she tends to dress in a way which promotes it, with bright, sometimes clashing colours and short skirts. She’s generally a bit of a flirt and will get on more easily with those who don’t take her too seriously and will just flirt back. She doesn’t take much seriously.
The characters in St. Trinian’s are drawn from stereotypes in British teenage culture, in Taylor’s case, she is a chav. Both the casual acceptance of violence and rather common attitude come from this. The image she projects is a big part of who she is; she hates any display of weakness on her part. If she’s really upset about something she’ll drink her way through it and if she’s angry or hurt, she’ll fight. The stereotype also suggests a poorer upbringing and disregard for the law; something which is a universal trait for the St. Trinian’s girls but places Taylor as more open to petty thievery, vandalism and other ASBO inducing behaviour.


bubblegumchav: (Default)

Re: Taylor || St. Trinian's | no reserve

[personal profile] bubblegumchav 2012-02-05 11:16 pm (UTC)(link)
Powers: Taylor doesn’t have any powers in her original canon. Something pointless but sort of personality related could be to spike her own cup of coffee? I’m not really sure about what to have here so feel free to veto, it was the first thing that popped into my head.
Appearance: Taylor (On the left), has moderately dark skin, brown hair and brown eyes. Her makeup tends towards garish and her jewellery is on the tacky side.

Suitability/eligibility: N/A
The three magic words are:Jung, Keirsey, Myers-Briggs.

Third-Person Sample:
Taylor flops back hard on her bed, exhausted from the all out war of flour bombs and eggs that she’d been heading the offensive of all day. Those stupid emos just didn’t know when to quit. Even after she and her girls had got Andrea and the emos stuck at the bottom of the stair case with way more eggs than the goth girls had, Andrea had just kept throwing those stupid paint-filled balloons.
It’d taken Taylor ages to get it out of her hair.
Now she just wants to kick back, paint her toe nails and maybe read a magazine. Which is why, when she lands on her bed and feels the previously unnoticed layer of slime start to seep through her shirt, she lets out a scream.

“Morticia! You freaking bitch! I’m gunna kill you!”She may not have any evidence that Andrea poured the slimy substance all over her bed, but she’s definitely going to blame her for it.
Grabbing hold of her hockey stick, she charges out of the dorm room to find Rea. Hopefully she’ll be alone somewhere… And if not, then Taylor can always wait till the Goth girl has gone to sleep before cutting her hair off. So much for the truce between the cliques while tomorrow’s party is organised. This calls for immediate revenge.


First-Person Sample:
Video

You have got to be fucking kidding me!?! Look this ain’t even funny, so I don’t know what the hell’s goin’ down, but look, I deffo know you emos are behind this. Who else could come to a place so freakin’ gloomy?
[*Taylor glances around the room she’s in with a sneer.*]
It isn’t even a good prank. This is why Kel don’t let you make up the welcome pranks. I guess with your messed up sense of humour I should be glad you haven’t cut off one of my arms for lols or something.
Just so you know, when I get out of here, I’m gunna break your nose Tish. You wait; my girls won’t stand for you shutting me in this creepy place. Bloody weirdo.
Anything else? I don’t believe there’s anything.

[personal profile] eponine_alone 2012-02-07 05:25 pm (UTC)(link)
Mun information

Name: Lili
Personal Journal: I don’t have a DW one. You can pm me either on this one or on Rea’s, if that’s ok? Or plurk?
Contact: artemis_rose@live.com / pierette on plurk
Age/Birthdate: 22 *sob – getting old*
Characters already played here: Rea (Andrea). Aren’t you glad you get another of my troublesome kids?

Character information

Character's Name: Eponine Thenardier (say Eponeen with a short ‘E’ at the beginning)
Series: Les Miserables. I’m blending a wee bit of the book and a wee bit of the musical, just to complement one another. (She’s pretty much the same in both anyway, just not looks…)
Age: She’s around 16

[personal profile] eponine_alone 2012-02-07 05:26 pm (UTC)(link)
Timeline: I’m going to bring Eponine in from just before she meets Marius, because it will save her an awful lot of heart-ache. Quick history is that she’s living in complete poverty in early 19th century Paris and absolutely hates her life, but can’t do anything about it.
Canon Resource Link: http://en.wikipedia.org/wiki/Les_Mis%C3%A9rables
This is a general Les Miserables one. But for clarity, I’ll give you a quick trot through Eponine’s personal history.
Eponine was born to Monsieur and Madam Thenardier, a couple of quite successful inn-owners in the countryside just outside Paris. Her dad is a swindler, and does his best to con money out of his patrons. As a child, Eponine is doted upon, and is dressed nicely and is fed well. She has her own room, which she shares with her baby brother, Gavroche. She has an adopted sister, Cosette, whom she learns to treat with disdain and disinterest because her mum and dad do too. However, when she is eight years old, a man appears, and takes Cosette away. And so, though he saves Cosette from misery, he sets Eponine on the path to her own despair.
The Thenardiers, in the following years, lose the inn, and are forced to move to Paris, where they live in a single room in complete poverty. Eponine is driven onto the streets, and it is implied that she is a prostitute. She also becomes a thief, and carries letters written by her father to rich men to beg them for money.
One of these letters finds it’s way to Marius, a young aristocrat living next door to the Thenardiers, and Eponine falls completely in love with him. Marius is, however, completely oblivious, and treats her with a mix of contempt and pity. He is in love with Cosette, who has re-appeared, not a wealthy, educated young lady, who scarecely remembers her childhood, and certainly doesn’t recognise Eponine. Marius asks Eponine to take him to Cosette’s house and though unwilling, obliges because she knows it would make Marius happy. She realises that Marius and Cosette are in love, and that her own love for Marius is hopeless. Still, she cannot help but try to please him, and so when she hears her father plotting to rob Cosette’s house, she screams, knowing that her father and his gang would have to run and that Cosette would be safe. She earns a beating from her father for this.
Marius prepares to fight the ‘law’ at the Barricade, and Eponine, unable to resist the chance to be close to him, steals a man’s coat and tucks her hair beneath her cap, disguising herself as a boy, and goes to be with Marius. He, however, doesn’t want her to be hurt, which she interprets as him liking her a bit, but she is upset when he sends her to Cosette’s house with a note to say goodbye to Cosette, in case he should die. But ever obedient, Eponine takes the note and gives it to Cosette’s father, who promises that Cosette will receive it. Eponine wanders back, thinking about her love for Marius and how it can never be. She decides she wants to be with him and goes back to the barricade. As she climbs it, she is shot at, but she manages to reach Marius. As she does so, another shot is fired at Marius, and Eponine steps in front of him, and holds out her hand. The bullet goes through her hand and into her chest, and Eponine falls. Marius, not recognising her, asks who she is, and she reveals herself. Marius then does his best to save her, but Eponine knows that there is no hope, and that she is dying. She reveals her love for Marius and asks him to hold her whilst she dies, and to kiss her forehead when she is gone. Marius still does not love Eponine, but out of pity, does as she bids, and Eponine dies content in his arms.

(no subject)

[personal profile] eponine_alone - 2012-02-07 17:27 (UTC) - Expand

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[personal profile] eponine_alone - 2012-02-07 17:28 (UTC) - Expand

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[personal profile] eponine_alone - 2012-02-07 17:29 (UTC) - Expand
bounty_hunter: Samus Aran and her 'baby' (Default)

Seto - Fragile Dreams: Farewell Ruins of the Moon

[personal profile] bounty_hunter 2012-02-07 10:06 pm (UTC)(link)
So... I'd like to delete my Poniko reservation and post this application *coughs* I'm really sorry.

Mun information

Name: Red
Personal Journal: --
Contact: AIM insolitisospetti
Age/Birthdate: yeah, you know, over 20
Characters already played here: Samus Aran - Metroid

Character information

Character's Name: Seto
Series: Fragile Dreams: Farewell Ruins of the Moon
Age: 15

Timeline: After the whole 'hotel' thing. At least it's before realizing the silver haired girl may be in danger AND realizing that crow was just a dying robot. After the hotel thing things go to hell, really.
bounty_hunter: Samus Aran and her 'baby' (Default)

Re: Seto - Fragile Dreams: Farewell Ruins of the Moon

[personal profile] bounty_hunter 2012-02-07 10:11 pm (UTC)(link)
Canon Resource Link:
http://fragiledreams.wikia.com/wiki/Seto
Even the wiki has very little about the game itself so... meh. In this Walktrough, somehow, there's the whole story. And pretty accurate as well, chapted by chapter)
http://www.gamefaqs.com/wii/944059-fragile-dreams-farewell-ruins-of-the-moon/faqs/55928
In short:
Seto spent 14 years of his life only with his grandfather, then he become the last man on the whole planet (at least, as far as he knows). He kept living in by himself for a whole year, then he found his granfather's letter that told him to reach the 'red tower' and look for other survivors.
He left home and after a while met a silver haired girl (Ren) who was singing at the moon: they touched and she ran away. Trying to find her, he left again, now moving in a underground mall and meeting his first friend, Personal Frame (http://fragiledreams.wikia.com/wiki/Personal_Frame) and with her he shared some precious moments before they finally managed to leave the mall. Or so he thought.
PF 'dies' between his arms, due to damaged batteries (he spent his life alone, he probably barely knows what a battery is. Or how a robot works. why doesn't Seto need batteries for his flashlight? Well, probably it works with power of love, who knows. Plot hole?) and he buries her before leaving for the nearest place on the surface: a abandoned Amusement Park. Here he meets crow, apparently another human, and befriends him (the whole part is written in crow's profile page http://fragiledreams.wikia.com/wiki/Crow) before leaving again, this time because they both have different things to do.
Next stop is in a desert hotel, where me meets sai (http://fragiledreams.wikia.com/wiki/Sai), a ghost girl, and a old human lady still alive who passes away in front of him. Feeling even more alone, but this time with Sai at his side.

Personality:
All he needs is a friend. Really. He only desperately needs company and that's all he'll ever ask for. Seto is a kind hearted, shy and naive boys who knows very little about humankind or about how people spent time together (for example, thanks to crow, he now believes kissing people on lips means 'we're friends' http://www.youtube.com/watch?v=H9D_V9mxlxk). He knows only very basic things about other humans, like "girls like shining things". Anyway, it's stated In game the only person he ever spent time with is his adoptive father.
Despite the post-apocalyptic setting of the game he keeps a optimistic attitude. He's a trusting little boy who strongly believes he'll, eventually, meet other people someday. (The downer ending actually, with the 6-chapters manga, hints heavily that he'll probably spend his life alone. Or, at least, died alone.)
He doesn't know why humans disappeared (due to a certain project they fell asleep and never woke up again), the Glass Cage project is still a mistery for him.
He tends to cry, a lot, but generally only when he is left alone or is afraid to be abandoned (and it happens often in the game, all his non-human friends die at some point). Don't expect him to be strong, he'll be constantly worried at the idea of leaving the asylum like others apparently did (Yeah, he'll love being in Carriero, no matters how hard it may be) or at the idea of losing the other residents: he's been alone for so long, every moment he can spend with someone else is really precious to him.
Oh, and he cries when he's really happy as well. Despite looking so fragile, he actually doesn't seem to fear death too much, the only thing he hates is being alone: he fights ghosts, monsters... and even if he's not a fighter, he doesn't seem too scared by them. He even played hide and seek with a young ghost girl. And complained when she left.
He'll love cats, cats are beautiful, friendly and innocent. Seto'll dislike dogs, dogs are creepy, dark ghosts who attack him on sight. Some of them breath fire, others- well, you probably got he never met a real and alive dog in his life.
Oh, but he 'heard' a dog's voice from a dog collar.
He's kinda obsessed with meeting a silver-haired girl (and with Gokudera and Prussia around he'll probably suppose 'silver' is a pretty common color for humans), but only because (and it's stated in gmae) he needs someone at his side and she was the first, warm person he ever met. Probably, after a while, having other people around, he'll even tend to forget about her. He tends to talk to himself (hinted in many save points) and doesn't seem too able to lie (hinted when he finds out the merchant's "princess" is already dead and wants to tell him before being stopped by Sai who explains him sometimes lies sometimes are necessaries).
He knows very little about technology (Doesn't recognize a radio, Tokyo's tower is just a 'red tower'). He can learn very fast but electricity barely exists in his world and he'll need other people's help to understand how to use many items.
He'll not be too picky about food: he eats whatever he can find and spent his whole adventure so... just consider that 'pure water' is one of the best healing items he can carry around.
Carriero's cafeteria? The finest restaurant for him.
He's apparently weak to low temperatures: it's stated ingame that's summer but he wears long sleeves and saves points are places where he can sit down and warm up. (The only other human in the whole game is half-naked, so...) He'll probably often try to warm up or complain about the cold.
To quote him:
"Achoo, I better warm up"

Powers: Uhm... in game he has a strange blue stone, which enables Seto to see spirits and read item's memories, but he... let me say Seto's probably one of the weakest protagonist ever. Uhm... since being without his flashlight means death, maybe summoning a torchlight whenever he needs one?

Appearance: http://images.wikia.com/fragiledreams/images/f/f6/Fragile_farewell_ruins_of_the_moon_conceptart_KMJU6.jpg
Yeah, babe, he's wearing a dress. And that pendant is the most precious thing he has in the whole world, inside he keeps all his friends's memento.

Suitability/eligibility: N/A

The three magic words are: jung, Keirsey, Myers-Briggs
Edited 2012-02-08 00:19 (UTC)
bounty_hunter: Samus Aran and her 'baby' (Default)

Re: Seto - Fragile Dreams: Farewell Ruins of the Moon

[personal profile] bounty_hunter 2012-02-08 12:16 am (UTC)(link)
Third-Person Sample:

Seto slowly opened the dome to let the moonlight enter in the observatory and climbed up the stairs to reach his new small and comfortable bed, it still had his old man's smell on it, and try to relax a little: without his that person, he never even got his name, were boring, sad and empty, especially night-time... it was probably the worse part of the day: nothing to do, almost no animals wandering around, it was just... depressing.
He sit down, grabbing his adoptive grandfather's flashlight and turning it on before grabbing one of the many books around, taking a look and trying to understand what his 'grandpa' kept studying until his death. Nothing, just a bunch of weird words about some kind of science Seto could just read without really understanding, it was almost a completely different language for him.

"Phew... how boring." He murmured to break the silence around him, a cat 'answered' meowing from the library and then nothing again. At least when that man was alive, even if he had to sleep on the lower level of the building, without a real mattress and without a proper light, that person's loud snoring reassured him while now... He sighed, leaning on the bed and looking up at the sky. "The moon is so pretty, isn't it, Seto?" He asked himself, enjoying the sight and feeling alone at the same time. It was going to be a long night, again.

First-Person Sample:

I feel sorry for crow and Sai, I left them behind, but being... trapped here is one of the best things I- it's so... there are so many people here! And I know they all want to leave but I'm happy and I'll be happy as long as I'm here with them. I saw them, I even touched one of them and that person was so warm...
Oh, am I talking with myself again? That's no good. I'd better go to sleep, tomorrow they'll teach me how to use that... radio-thing. I don't really get it, the things they have here are so... weird. Oh, well...

[He leans on his bed]

Goodnight, Seto.

Anything else? : Nope? Just that I'd rather pick a character who'll try to get friends and will be probably in a good mood as long as someone's around instead of a young lady who will probably lock herself in her room (Poniko).
Edited 2012-02-08 00:18 (UTC)

Re: ACCEPTED

[personal profile] themoonswarmth - 2012-02-18 14:00 (UTC) - Expand
thecutperidot: (Genuinely happy)

Anne Simon | Carrieron Update

[personal profile] thecutperidot 2012-03-04 05:16 am (UTC)(link)
Mun information

Name: Lenga
Personal Journal: [livejournal.com profile] 1angelette
Any changes to your contact info, etc.: Still lengachan at AIM and Plurk.

Character information

Character's Name: Annuska Anne Simon
Series: [community profile] carriero

Changes

Age: "Twenty-nine, probably" has consolidated into "perhaps thirty".
Timeline: Around "Honey, We're Home!".
Canon Resource Link: [personal profile] thecutperidot and [livejournal.com profile] carriero/[livejournal.com profile] carriero_logs has the majority of the material.

Additional history: In the midst of the still somewhat shakily defined events where the asylum broke down leading to its current state, Dr. Simon was whisked out of her place as a leading member of a rapidly crumbling psychiatric institution into suspended animation. An undetermined amount of time later, Anne was first awoken with time to catch up before LA-910-006, the categorization event, which is when she first appeared, in the role of an inmate with the mysterious ID TSH-148-001 and more information than any "pediatric dentist" deserved. Linda laying a notebook full of information smack dab in the middle of an ordinary patient's room was naturally met by skepticism; merely skepticism impossible to consolidate into a coherent theory, though. Relaying said information caused the patients' only ever event victory, but strangely enough she did not participate directly in these affairs at any point after making the initial network post, nor was she listed as a subject in the test's form. Furthermore, though she accompanied everyone on LA-810-002, the Scandinavian holiday, sailing and storms and all, a gender-swapped double of herself did not. At this time she was cordial with the patients, but distant; always a little too aloof and condescending, as if she had some reason to know she couldn't really fraternize with them. The closest she could ever come to civilized conversation was a little stolen chatter in transit.

During LA-710-006, the punishment for LA-810-002, every person in the asylum -- Anne included -- was starved for their failure to discover every single object in the scavenger hunt Linda had arranged without telling them, which included some objects flat-out buried in the ground. It started to become clear that there had to be some distinct reason "Anne included" was a noteworthy clause to include in that sentence, when she made an actively sociable post to the asylum's network educating the other inmates on filters and encouraging them not to poison themselves, making much more substantial social engagements. She actually had some meetings with a few of them; "healer friendship" with Ashura, chipperness contests with Kouki, a standoff with Gokudera. Anne's demeanor during this period, including a confession to one patient that she missed her work, suggested her faith in the asylum was damaged, though at first it might seem a little stunning that she had any in the first place. Why in the world would anyone trust the institution which kidnapped them and subjected them to repeated torture, after all?

The reason finally came out during the second part of the Lent event, when truth serum was released into the air. Suddenly, Anne couldn't hide her true nature anymore, and confessed her undying desire to psychoanalyze Gilbert Beilschmidt. The result was a very heated therapy session where she divulged the majority of her secrets to him -- her status as a doctor, what the tests had been, Linda's past as her best friend -- and renounced her will to work with others in return for an excuse to get the handsomest man in the asylum onto a horizontal surface -- by which I mean, in return for one of the cases of her career. Gradually the knowledge spread through the asylum that she was working for Linda, and of course both doctor and patients were bitter about this, for different reasons, but neither could take decisive action on the matter. An uneasy analytical armistice developed for a few weeks, where she played therapeutic favorites privately with a few patients and kept away from the others as best she could.

In the time surrounding LA-910-007, the antigravity test, Anne was casually locked up for several days, which didn't seem at the time to have any consequences other than the inmates failing the test again, but would prove critical later. After this came the fateful Western village ageswap experiment: LA-810-003, Go West! Dr. Anne Simon became for a few days Simon Annuska, an eleven-year-old girl with glasses and braids and a smirk just a little too big. She was accompanied by a blue fairy over her shoulder and couldn't help but be smug about it; though she constantly stumbled over the weight of her assignments, she did manage by mysterious means that may or may not have involved arson to coerce the group into making their way into the town. Then an outlaw casually shot her, restoring Dr. Simon to the patients. By this time Linda's complete insanity was becoming plainly evident, as sharks and chocolate and karaoke flooded the land around them. Finally she manifested herself as a blue fairy -- no longer Zelda-style, but painfully life-sized -- in front of Anne, who took the opportunity to confront her in the town square about her treatment of everyone. Linda's solution to seeing someone, who may have at some point in her original life been her best friend, in such stress was simply to render her Doc Tier.

For a very brief time, everything was medical practice and nothing hurt; with Linda Anne eagerly drew up a list of rules that represented what should actually be expected of asylum patients, and encouraged some expansions of the asylum's available rooms based on what her fellow inmates and she had discussed. Unfortunately, nothing would ever happen with these rules other than their being posted onto every inmate's door. Shortly after Anne brought about these changes, a combination of her time as a child, her time in a coma, Linda's granting her four arms and moth wings for a week, and Linda's cognizance of approaching attackers led to her being put into suspended animation once more.

Over the next several months, more terrors were imposed upon the patients, and the terrorist attack finally led to Linda breaking down entirely. When the inmates were finally able to turn the horror movie of their lives into an action movie, however, and in their triumph had to turn Linda back on, the computer system came back in slightly better condition than before, and so finally took the opportunity to bring back a certain someone who might be able to better handle the burden of human interaction than she could...

It is at this point that Anne is being taken, in the technical sense; however, from her patients' perspectives, several behind-the-scenes shenanigans with Linda arranging such concessions for the patients take place preceding her first reappearance.

Personality: The main difference between Anne as the asylum knew her before and as they will now is that her nature as "Linda's crony" or "bitch doctor" is fully revealed. She finally becomes the clearly Lawful Evil medical entity expected for months to exist behind the scenes. She is sharp and simpering and sometimes slightly sadistic, with by now due cause for the last: Resentment towards the patients for their resistance and repeated failures, resentment towards Linda for her inscrutable insanity, and most of all resentment towards herself. She played with kid gloves on for months, accomplished nothing, took them off to stab Linda in the back at the first available opportunity, accomplished almost nothing, and finally got to put the latex gloves back on only to as soon as she did so end up writing unenforced rules that accomplished less than nothing.

So circumstances have forced her to question her career choices, and she can no longer automatically say "yes" the same way she once did; but she still refuses to actually give any other answer. Though everything Carriero did was once an amazing achievement, those things happened at some point in the past that it is not quite possible anymore for her to recall like it were yesterday. What she's worked for her entire career has been harmed almost irreparably, and yet Anne clings incorrigibly to that "almost", because in the dark world outside the asylum's white walls there is nearly nothing left. She's gotten her position returned to her from the arms of rightful death for... it's the third time now, isn't it? That has to be the charm. This time, this time, everything will be alright again. Linda's finally intact, and her holographic nature means it's only a matter of time before she comes back to life. Of course.

In the past, Anne's persona has been described as that of a three-layered Matryoshka doll: A sickeningly saccharine shell on the outside, a thick layer of sour psychiatric instinct forming much of the bulk, and a benevolent caretaker's core. By now, the first sweet layer has been all but shattered, the second sharp one is thoroughly cracked but now the main visible one, and the third soft one has taken a very thorough beating.
Powers: In the original application there was an obtuse implication that Anne has some kind of truthbending ability; in all likelihood, however, that was merely her stunning personality. Either way, she'll likely have lost a lot of this charm in light of her dabbling with data collection and deception.
Appearance: Although in-character there is no change in Anne's appearance, out-of-character Anne is now being represented by the lovely Laura Linney, particularly as she appeared in the role of Meryl Burbank in The Truman Show.
Suitability/eligibility: If this were ever really a concern, would she have been hired in the first place? N/A

Third-Person Sample: She was at her desk with chin in one hand and pencil in the other, notebook right in front of her and communicator off on the desk's far corner. It wouldn't do to have the thing on: the slow trickle of content would serve only as a distraction. She had work to be doing, after all. There were so many new therapeutic plans to construct, especially now that she had actual resources at her disposal to implement them. The concessions she and Linda had already arranged were staggering. Vodka. Oh, the little joys of treating rebellious adolescents.

Of course, "rebellious" was going to be a past-tense trait before long, when she had her way. When. There was no need for a wistful "if" anymore. She knew for a fact now that, just as before, the minds of... not hundreds, not even dozens again yet, but more than any mortal being had a right to -- would be hers to mold again.

After a moment more with her pencil, she set it down and rose to fetch herself a glass of water. Perhaps when she returned she would check whether there was anything interesting that had come up for potentially filling the empty syringes...
First-Person Sample: I must say I'm terribly disappointed in the level of deterioration your collective condition has demonstrated. As a result, we've deemed the allowance of access to a condition a complete failure. There will be new accommodations made for patients with specific dietary needs -- [and she says this contemptuously due to the frequent dubious nature of said needs] -- but the privilege of recreational cooking has clearly been abused, as many of your others have.

You should all be thankful that this still doesn't apply yet to the crewside television. We've been giving you enough rope to hang yourselves with, and you've been doing so deplorably well. In fact, that principle is exactly what's behind today's test. [She lifts up a thick leather cord, with live-looking wires woven in to form around it a chain.] Against Linda's better judgement, I've arranged one last attempt at preserving your concessions. Your collars and cuffs are off for the next twelve hours. There'll be a reward if none of you take any actions that would merit more than a minute each of mild shock; otherwise, in addition to the overall changes in conditions, the day's worst offender will be getting to know me, this, and several of its siblings much more intimately than I assume you'd like to. Unless I have any volunteers?

[She laughs merrily enough to close her eyes at that, and then turns back to the monitor with a thin, sharp smile.] Miss Norton, that was a joke. All attempts to direct punishment from another inmate to oneself will be met with much more severe penalties for all parties involved.


Anything else? If she could have her room on the fourth floor again with the same accomodations as before, please, as Andrea seems to have trashed her rightful one!
colonial: (Default)

America | Axis Powers Hetalia | Reserved

[personal profile] colonial 2012-03-26 02:35 pm (UTC)(link)
Mun information

Name: Mel
Personal Journal: [personal profile] maiiau
Contact: aim: ninthbluestar; [plurk.com profile] maiiau
Age/Birthdate: 23
Characters already played here: N/A

Character information

Character's Name: New England/Virginia Colony/America but mostly just by England/Alfred Kirkland
(NOTE I will be referring to him as America in this application/any narratives as that's how he's usually referred to in the Hetalia strips)
Series: Axis Powers Hetalia
Age: between 41 and 116 years old, putting him firmly in the "tiny baby country" category; physically 3-4ish
Timeline: 1608
Canon Resource Link: Hetalia; Thirteen Colonies

Personality: Energetic might be the first word that comes to mind in regards to America at this age. Nearly always on the go and eager to explore, America gets into absoltuely everything given the chance. He wants to know about where everything is, what everything does, why it does that, and how it does that, and if he has to travel across three forests to figure out the locations of each and take apart everything in the house to satisfy his knowledge of what it does, well, that's what he's going to do. He's surprisingly shy at this age, simply from being very unused to contact--America has spent most of his life wandering the wilderness, which leads to meeting a lot of animals but very few people. Still, there's an outgoing nature in him that's impossible to cover up totally, and he's quick to warm up to someone as long as they don't go out of their way to terrify him. Being so young, though, often others will have to approach him first, as if he decides he's too nervous to walk up to someone his solution is to attempt to sneak around them or hide until they leave--a logical sort of approach when you consider all the dangers a young colony would face if he ran up to the wrong person.

Overall America is quite cheerful, conducting his explorations with a grin on his face and a friendly greeting for any animals he might run into. As mentioned above, even a person will get a happy greeting once he's determined they're not going to eat him. He enjoys playing games, both on his own and with anyone he can rope in (and he'll rope in animals if necessary). He's quite good at roping people into things, really; it's in his nature to attempt to control a situation once he's gotten warmed up to it, and like many children he considers his own entertainment a high priority (just below filling his stomach). America enjoys novelty and has a somewhat short attention span; if something bores him he'll very bluntly declare it and go on to the next experience. He's not intentionally rude but he's never been one to hide his feelings, except in certain cases which will be discussed a bit later on. In general when it comes to the matter of emotions, America devotes himself 100% to whichever one he happens to be feeling at the moment. He is the happiest and most content child in the world or he's a furious, biting and screaming demon at the complete mercy of his moods. Luckily his mood mostly sticks to the happy side, but when he's unhappy everyone around him will know it fast.

Always in search of the point where the center of attention lies so he can hop right into it, America loves it when people notice him--especially if they're noticing him and praising him, but anything so long as he's not being ignored. While he has made friends with countless animals at home, he hasn't met as many humans, and the prospect of being able to talk to people who will speak back is exciting. He gets lonely very quickly if left completely on his own, and if intentionally ignored quickly becomes unhappy. This manifests itself either in crying or acting out. They both get attention, after all, and any attention is better than none at all--better to be yelled at than forgotten about.

And, drawing the matters of America's emotions and need for attention neatly together, when it comes to someone who loves him, someone who shows him affection and attention, America will move mountains--literally, if necessary--to make sure that person is repayed with happiness. This is best shown, of course, with England, currently America's big brother. America cares a great deal about England's mood and opinion of his colony; only for England will America prove he can reign in his bluntnes at all, pretending to like food simply because England seems so invested in America liking it and waiting for months for England to return from overseas only to pretend he wasn't lonely and sad and smile for his big brother. This phenomenon occurs in a less obvious sense for those who are nice to him in general, though; he often mirrors behaviors--someone affectionate will receive affection from him, and someone who is dislikes him will receive the colony's dislike right back.

America does attempt to avoid trouble when he can; he knows he's much smaller than most of his neighbors and that staying out of their way when he can will keep him alive longer. That's not to say he's a pushover, though; to the contrary, he'll push back as hard as he can. If trouble can't be avoided outright America is not a fan of running from it. Instead, he'll face it head on and muster up all the strength and determination he has in conquering his foe and completing his objective. To the people he's still learning to treat as part of him he's blindly faithful. They're his and of course they're right because they're his and they love him and he loves them. The idea that good people can do bad things hasn't occurred to him yet, and so his opinion of things is skewed and black and white. Someone who does bad things is evil, someone who does good things is good. The good guys can't do bad things, because then they would be bad guys. This sort of opinion and thought process makes him very hard to break when it comes to his faith in the humans who take care of him, but of course it also means he'll overlook their flaws entirely.

Powers: America is a colony, and as such heals faster/lives much longer/has more endurance/etc than a standard human. Unique to America is his ridiculous strength--even at his current size he can swing buffalo around and pick up trees. Given how easily that could be used offensively, America will lose that power.

In return for his power loss, America will gain the ability to summon rabbits when he wants to find one. They are ordinary rabbits and will run away if attacked. He can only maintain three rabbits at a time, and they vanish if killed.

Appearance: baby

Suitability/eligibility: While very young, America is a country (well, colony right now but you get what I mean) and not a human. He's capable of taking care of himself and is capable of handing a much higher level of stress than a human of the same physical age. At this time he spends a lot of time wandering around on his own in the wilderness, and seems quite cheerful and unharmed by the experience. While America loves interacting with people and does so like a child (though he still acts older than he looks even so) might, he is perfectly capable of defending himself and isn't easily discouraged. Given his future activities as a colony and a nation he's certainly capable of overcoming adversity with a near-unbreakable determination.

The three magic words are: Jung Kiersey Meyers-Briggs

Third-Person Sample: America tromped his way carelessly through the forest, a child in a white gown looking remarkably out of place even though the way he walked through the wilderness was proof he knew it well. Occasionally a bird or deer would look over at him, for he wasn't exactly the quietest of creatures, consider him, and dismiss him accordingly. Hopping along just behind him was a small rabbit, and that had to be who he was talking to, because there certainly wasn't anyone else around to hear him.

"We'll have lunch once we get to the big tree," America announced, even as he took a small detour to jump onto a fallen log and climb over it instead of using the perfectly serviceable ground to its left and right. "Unless the bears ate all the berries. Then we can go to the river."

The rabbit, being a rabbit, had no reply, but America seemed satisfied with the particular sound of this silence and jumped off the end of the log as he reached it, tumbling onto the ground and startling his rabbit companion into hopping away a few feet. America's laughter brought the creature back, though, and the tiny colony dusted himself off and kept walking.

England wasn't here, right now--there were a whole bunch of people England had to watch across the ocean, too, or so he'd said. America couldn't grasp that sort of distance, the idea of a whole world miles and miles away across an ocean he'd been sure didn't have an end until England had told him it did beyond him when his own reality was so close at hand. And, England had said, he hadn't wanted to go, but work was work, and so America would have to be good and brave until he was back to visit.

So of course America did just that, eager to please his big brother--and that was still such a new concept to him, having someone who would take care of him like that. He had a house now--really it was England's, because England didn't seem very fond of living out in a forest--and he tried to make sure it was at least somewhat presentable when England came to visit. It never seemed to be clean enough, probably because America rarely used it when his brother wasn't there, but he always got a pat on the head for his efforts.

But with England gone, he resumed his wandering and forest-dwelling. It was nice enough to just know there was a place he could go back to that would have people who would smile at him and ask how he was doing; he didn't have to be there all the time. Finally reaching the large, hollowed out tree with the berry bushes around it, he placed himself down in the optimal spot to be both inside the tree and reach as many berries as he could manage.

"I bet if I told England about this he'd try to make something with the berries," America said, once again striking up conversation with the rabbit nibbling on grass near the bush. "I don't think you can mess up berries so maybe that would really be good."

That thought, then, was a good enough reason for America to bring back as many of the berries as he could carry, holding his dressing gown out in front of him and piling them on before beginning the trek back to the house. The bunny, of course, followed behind. And when he finally did get all the berries back, well, he hadn't really thought about exactly how long England would be gone. England was much more interested in the mess America had made of his clothes, honestly.

But he still got a pat on the head.

First-Person Sample: [America has, through some feat of luck and running the communicator against the walls of the hallway for the noise, managed to turn on the video function. You are, therefore, treated to a shot half of a hallway and half of a blond boy in a white nightgown padding through the hallways with equal amounts of trepidation and curiosity.]

I'm sure he's around here somewhere. He'll know what to do, and where home is.

[There's no one else around--he's talking to himself. And he definitely sounds nervous. He peers around a corner as if something is waiting to bite him, inching out bit by bit until the hallway reveals that it is just as empty here as it was behind him.

He glances behind just to make sure that's still true.]


Maybe I can bring something back that he can sell and he'll be happy. I don't think I've seen a lot of this. Maybe he can sell this? [He waves the communicator, jerking the picture around.] Maybe it's worth tons. I can give it to Engwand--or maybe I'll find a whole bunch and I can give him a lot. And then he'll pat me on the head because I found something really great! Then maybe he won't be mad when I ask him for more food. What do you--

[America stops speaking, abruptly, looking beside him and apparently realizing finally that whoever he was trying to talk to isn't there. He looks incredibly unhappy before determination sets itself on his features and he starts yelling.]

Don't worry, bunny! I'll find you, too!

[One promptly appears.]

...Yay! Mission complete!

(no subject)

[personal profile] colonial - 2012-04-01 18:29 (UTC) - Expand

ZIM | Invader ZIM | not reserved

[personal profile] red_medic 2012-05-07 03:48 pm (UTC)(link)
Mun information

Name: Zetsubo... or Zets... or Zet... It keeps getting shorter, doesn’t it?
Personal Journal: %
Contact: AIM: daszeluvieh MSN: daszeluvieh@hotmail.com Plurk: [plurk.com profile] skoegul
Age/Birthdate: pestering this planet since 1983...
Characters already played here: ...that unfriendly old man that kills and gets killed and--- yes.

Character information

Character's Name: ZIM [in capitals because his ego demands it...]
Series: Invader ZIM
Age: ~160 Earth years, equalling about 16 Irken years
Timeline: Random point after the available episodes and scripts...
Canon Resource Link: http://zim.wikia.com/wiki/Zim

Personality:
Zim is loud, rude, insane, destructive, has a superiority complex and is entirely oblivious to anything he just doesn't want to accept as true. Like, for example, that his Tallests as well as his entire race hate him. Or that he is short and thus takes up a very low place in the ranks of his own society (Irken society is based on height. Meaning: The taller you are, the more respect you get. And as their name suggest, the tallest among them become the races leader.)

Zim generally only sees what Zim wants to see. And that usually consists of Zims greatness and how every failure of him is actually one of his great successes, which they probably are in his narrow, Zim-centered mental world.

More often than not he speaks about himself in third person or manages to confuse himself with his own ramblings or produces sentences that just make no sense at all. Trying to reason with him can be a long, exhausting and especially frustrating progress as he will never admit a mistake even if he keeps contradicting himself, his own words or actions.

Like every Irken Zim likes snacks. Aside from snacks he also likes destruction, boasting about his superiority and having the Tallests attention. He is extremely loyal to his Tallests and questioning them is and never will be an option.

He screams a lot. Like, most of the time. This can easily make him a nuisance because rather than stopping at one point, he tends to get louder and more obnoxious. Since he considers himself and his race to be superior to all and anything else, Zim is also very condescending and has a habit of being very insulting and rude.

On another note, Zim is extremely creative and has a vast potential on the area of creating stuff. Though he fails to use that ability effectively as he either gets distracted and put off-track or just doesn't think his plans and ideas through to the very end. At times even his defective SIR unit GIR notices the apparent flaws in his plans, but as said above, Zim just won't listen to anyone aside from himself. And yes, that includes the Tallests. They may be his leaders and have all his loyalty, but he still wouldn't just follow their orders if they don't happen to match with his own ideas.


Powers:
Due to his PAK he has access to the entire knowledge collected by his race. Said PAK is also his main strength and weapon. The Irken body itself is pretty weak and even will die within ten minutes if the PAK gets removed from it. But back to the device at hand: It not only stores the entire knowledge of the Irken race, but also Zim's personality and self. In fact, the PAK is Zim (unfinished episode 'Ten minutes of doom'.) Also, it keeps the body alive, as mentioned before and harbors half a ton of strange alien equipment. Have a list of a few of them that had actually been shown:
A set of mechanic, laser-tipped spider legs, several mechanic tendrils, a space suit, binoculars/night vision goggles, several communicators of different kinds, an organ harvester, a handheld laser gun, his clever human disguise (a wig and a set of contacts).

Due to his Invader training, Zim has average combat skills (he does prefer to fight dirty, however) and knows how to pilot and operate different kinds of aircrafts, robots and space stations.

The Irken body only has one organ (the squeedly spooch) and the eyes have been replaced by ocular implants to improve the eyesight. A hard hit to the back of the head can cause these to pop out, but they are just as easily replaced in their sockets. Thanks to being hooked up to the PAK, the body heals quicker than a human body, but reacts very allergic to meat (causing a rash and/or burns) as well as water (almost seems acidic). Actually most Earthen food seems to not go well with the Irken system. Despite that, the body is pretty fireproof and handles burns of all kinds rather easily.

One of Zim's most prominent talents, however, is his talent for destruction. Pretty much everything he touches explodes or causes explosions. He creates deadly machines of doom and time stasis fields out of seemingly nowhere only to use them inefficiently and cause a major disaster. He generally has the potential to be a very dangerous threat, but usually gets in his own way and hinders himself from actually being that threat.

Meaning that his overall insanity is his greatest strength as well as his greatest weakness.

So in regards of those out-of-event powers... He shall be firing rainbows instead of lasers from the tips of his spider legs. Because: RAINBOWS! I mean... RAINBOWS!! Carriero needs more rainbows...


Appearance:

He is about 3 feet tall. Or short... Yes, that includes the antennae.

Suitability/eligibility: %
The three magic words are: Jung Kiersey Meyers-Briggs

Third-Person Sample:
"YOU! I demand information!! Tell Zim what you know or suffer your horrible demise by the hands of ZIM!"

His left was balled to a tiny fist by his side while his right hand was pointing straight up at the womans face who just blinked down at the odd green kid that so randomly began yelling at her. To everyone else her confusion may be apparent, but not to the short Irken invader.

A nasty smirk crept onto his green face and he narrowed his contact-covered eyes. But of course this lowly human was intimidated by him. Who wouldn't be? He was Zim and even if he wore the most incredible disguise ever to be developed by an invader he sure kept his superior air about himself. Something even this human female couldn't miss.

Zim jerked his hand down again, but kept glaring up "Now speak and Zim may spare your miserable existence!"

Satisfied with himself, the alien awaited the demanded response. The woman, however, remained silent and just stared another moment before she slowly turned and walked away with a mildly disturbed frown.

The moment this actually registered in the alien's mind, he spun around himself and resumed his previous yelling "HE!! What do you think you are doing, pitiful meat-creature?! YOU CAN NOT IGNORE ZIM! Come back here!! I ORDER YOU TO OBEY ME!! Stop right now or- Fine! But that was your last-- HEY!! LISTEN TO ME!!"


First-Person Sample:
[voice]
Hey, what is this?! Pathetic piece of technology. Must be human dirt trash. Maybe if I--

HEY!! How dare you be recording! Pitiful, recording treachery! ZIM did not tell you to do that!Just stop. STOP IT right now or suffer my HORRIBLE wrath, you--oh.

Oh, I see. Well. E-heh. No one heard that. Especially not the human dirt trash thingy. I’m normal!

[click]


Anything else? CAN HE BRING HIS ROBOT BEE?!?

Pssst: The ‘FAQ’, ‘App FAQ’ and ‘RULES’ link up there all lead to the Application page btw.

(no subject)

[personal profile] red_medic - 2012-05-12 08:02 (UTC) - Expand

(no subject)

[personal profile] zim - 2012-05-18 22:58 (UTC) - Expand
ragz: (pic#2908136)

[personal profile] ragz 2012-05-07 11:58 pm (UTC)(link)
Mun information

Name: Kiva
Personal Journal: [personal profile] thesecondfinale
Contact: AIM: Kurikirin, Email: caligulasaquarium@live.ie
Age/Birthdate: 19

Character information

Character's Name: Ragna The Bloodedge
Series: Blazblue
Age: March 3rd, but no year is given. I'll saaaaaay around 24 or so.
Timeline: As Ragna and Taokaka leave for Ikaruga during the ending of continuum shift.
Canon Resource Link: http://blazblue.wikia.com/wiki/Ragna_the_Bloodedge
Personality: On the surface, Ragna is loud, aggressive and rude. He's quick to anger and use vulgar language, most of the time unprovoked, no matter how polite or formal people are with him. He's also stubborn about many things, mainly his attitude, and won't drop it. Asking doesn't really quell his anger much either, so he can be a difficult man to work with. This is mostly due to the fact he's a wanted criminal with barely a life to speak of, having lost everything(family, home, an arm) at a young age, devoting himself to fighting and getting revenge. His lust for revenge and overall shitty life has created a great rage within Ragna, which ultimately is what lead him to become the punk he is today. His anger can't be calmed and he never gives up once he finds a target, which on the flipside of his stubbornness is an undying will that causes him to never give up no matter how hopeless a situation is, which includes fighting people he knows he can't defeat.

Passed all of his negative traits however, Ragna harbors a much softer and compassionate side of himself that he is reluctant to show, but his otherwise good nature prevents him from discarding entirely. He has shown to genuinely care for a lot of people including Jubei, his mentor, Noel, a girl he has fought to protect on more than one occasion, and Taokaka, someone he'd consider a friend despite never admitting to it. He's also willing to listen to people's pleas to spare someone if they're genuine, holding back his anger and rage to protect those he believes are worthy of protecting. He's a man of his word, promising not to kill Arakune in the first game at the request of a woman named Litchi, then mentioning that promise in the second to him, despite the fact she wasn't there and he could've done it anyway. He also still cares for his brother Jin despite the fact Jin had a prominent role in the destruction of Ragna's life.

All in all, he'd like people to stay away from him and attempts to keep them away by putting up a gruff and abrasive front, but this is only to protect both himself and others from getting hurt. He's a noble, honorable man who despite his obsession with vengeance is willing to put his personal goals aside for others even to the point he'd sacrifice everything for those he cares about.

Powers: Ragna is half vampire, half human, but he doesn't need to sustain himself on blood. He's also the body of the Black Beast, an eight headed serpent made from darkness. As a result of this he wields it's power, able to unleash parts of the black beast in his attacks(such as summoning a head to bite the opponent) and steal the life force of his opponent with his attacks, healing himself in the process. He's also an incredibly strong fighter even without his powers; he's in peak physical form having trained with Jubei, the strongest creature in the world, for several years. He's skilled enough to take down an entire division of librarium soldiers, which are highly trained soldiers of the blazblue universe's military force, without breaking a sweat. He also possesses something called the Azure grimoire in his right arm, which is a dense concentration of magical energy. Using it allows the user to increase their power, and in Ragna's case it doubles his attack strength and increases his ability to absorb life force from others, along with boosting his durability and speed, making him much tougher to defeat.

He also has a nifty sword that can turn into a scythe because he is just so anime guys you don't even know.

So I guess he'll lose most of his abilities. It'd be nice if he could keep the azure grimoire, but kept dormant to avoid the whole combat ability thing, because otherwise he loses his right arm completely and that'd really suck. Otherwise he'll just stick with being highly trained and peak physical regular no evil dark serpent magic powered human.
Appearance: http://images.wikia.com/dustloop/images/a/ae/Ragna_the_Bloodedge_image.jpg
The three magic words are: Jung Keirsey Myerrs-Briggs

Third-Person Sample: As Ragna entered the restaurant, he couldn't help but wonder how long it had been since he sat down and had a proper meal. Spending most of your time on the run from the law didn't really give a guy a lot of time to just eat or, well, do anything enjoyable. Still, he'd collected quite a bit of money from beating up random bounty hunters after his head. He could afford it, things seemed pretty quiet. May as well make the most of it, since these little breaks didn't really last long. As he waited in line, he could already feel several people staring at him. This meant either more bounty hunters, or people thought a really devoted cosplayer should lose the makeshift sword before he's arrested for carrying what appears to be a deadly weapon. Predictably, as he's finally first in line at the counter, his path is blocked. Several large goons, each wielding a weapon of some sort; swords, a spear here and there. Some of the customers seated panicked at the sight, but Ragna's expression showed nothing but irritation. So much for eating.

"Can we not do this? I don't have time for any of you shitheads; least not right now. I'm just here to grab a bite to eat."

Ignored, again predictably, one of them lunges forward. Ragna responds with nothing more than a punch to his aggressor's gut, which drops him almost instantly. The remaining members of the group show hesitation at this, but otherwise try to remain steadfast. Another goes for Ragna with his blade, but again all it takes is step to the side to evade, a step forward to close the distance again and a strong headbutt to the guy to take him down. Two down, two to go. The remaining two are torn; one is obviously still eager to fight, the other not so much. He's trying to keep up the same eagerness his friend is showing, but his expression and wandering eyes make it clear he thinks he's going to end up like his friends. Still, the more eager of the two thrusts his spear forwards, only for Ragna to reach out and grab the shaft with his bare hand, lift the guy overhead and bring him crashing down through a nearby table. With a light huff, Ragna turns towards the final bounty hunter…but he's gone. No surprise there.

Despite the panic evident in the atmosphere, Ragna calmly approaches the counter again, stepping over two bodies on the way and, once he's close enough, rests his hand against the counter and leans towards the worker behind it.

"Steak, well-done. I'll be eating it here. Got that?"
First-Person Sample: [Someone isn't too happy, asylum. Just look at that rage.] The hell is this supposed to be? An asylum? What, you think I'm nuts or somethin'!? Tch', yeah, real funny assholes. How about you point me towards my sword, then point me towards the exit, before I get pissed. You don't wanna see me pissed.

Not that I'm in a particularly good mood right now anyway. [For added effect he's going to crack his knuckles.] So if I don't get an answer I like, I might be inclined to take it out on the one giving the answers. If there's one thing I know how to do, it's beat the hell out of someone. You might say I have a knack for it.

But hey, all-talk, right? I'm sure that's what you're thinking to the guy who just starts throwing out threats left and right. If you have your doubts, come see me face-to-face. I promise I won't disappoint. If there's one thing I can do, it's kick the ever-loving shit out of something that pisses me off.

Anything else? NOPE.
guiltapalooza: (☆ school has changed)

[personal profile] guiltapalooza 2012-05-08 04:09 am (UTC)(link)
Mun information

Name: Vivi
Personal Journal: [personal profile] vivi
Contact: [plurk.com profile] vivider and a wild vivi on AIM.
Age/Birthdate: I'm 23!
Characters already played here: None!

Character information

Character's Name: Willow Rosenberg
Series: Buffy: the Vampire Slayer
Age: Early 20's, maybe 22.
Timeline: Mid S7, let's say just before 7x13 "A Killer In Me".
Canon Resource Link: The Buffy wikia article on her.

Personality: Despite the enormity of her presence in Buffy, Willow actually is not all that complicated of a character. She is almost painfully well-meaning, though she often causes a lot of chaos and messes up despite her intentions. She starts the series very shy and nerdy, but throughout the course of the series she gains a good measure of confidence - her days of hiding behind headstones on patrol are long over. As a seasoned and powerful witch, as well as someone who's both experienced and caused a lot of pain, Willow can be particularly unflinching in the face of danger, especially when someone she cares about needs help.

But that isn't to say that she's unflinching in general. Outside of crisis situations, she's very sympathetic and open-minded; she feels things deeply and readily apologizes. She's seen crying several times, and takes solitude hard. Willow is ultimately a social person, and her self-image relies heavily on her friends' opinions of her. The times when they reject her hit home. When she goes evil after Tara's death, it's Xander's continual proclamations of love and friendship that make her recover.

She's also incredibly loyal and forgiving. Her friends are everything to her, and she isn't averse to an old enemy becoming one of those friends. She passes up a chance to go to an Ivy League school in order to stay home in Sunnydale and support them, and never seems to second guess that choice. Willow is frequently overeager and even too trusting, but this trust usually ends up serving her well - she remains friends with Angel regardless of all that happens, up to hugging him in Angel season four. She helps anyone readily and judges infrequently.

That said, her roots as an outcast nerd aren't something that are entirely lost. She still finds intelligence sexy, and ostracism, as I've already stated, is something she's sensitive to. But this is also where her dedication and dependence on her friends comes from. When Buffy dies, Willow feels like she's been counted on to bring her back - she frequently tries to "make things better" and disparages herself when she can't. She takes care of Dawn responsibly and with extraordinary compassion, all the while conspiring with the others to resurrect Buffy. She lures a fawn to her and kills it bloodily, and although the act haunts her it isn't something she necessarily regrets. In fact, it's a kind of foreshadowing to Tara's death and the lengths she'll go to for someone she loves, whether that's platonic or romantic.

At her core, Willow wants to be special. She grew up ignored and neglected by her parents, no matter how perfectly she did in school, and was continually belittled by her classmates. She has her moments of jealousy and cattiness, and tends to latch onto anyone that shores up her self-esteem. She's matured a good amount since her time in high school, but the fact remains that a lot of what she does is determined by other peoples' opinions... And when she does start to stand up for herself, things get loud and messy.

Willow can be incredibly selfish. Time and again, the times she makes mistakes in the show are due to her own self-interest - from tampering with Tara's memories to making out with Xander way back in season two, and to bringing Dawn with her to get high on dark magic instead of taking her out as she'd promised, it's all drawn from that same flaw of selfishness. In particular she's given to being impulsive, as well: those spells of hers that don't work were often ill thought out and done on the spur of the moment. Both of these character traits feed directly into her eventual problem with addiction.

Magic is something Willow sees as making her unique, special, and loved. It's important to remember the root of her character, and indeed of most Buffy characters: parental neglect. Willow grew to replace that need for parental approval with need for approval from her friends, but in her selfish, impulsive way, she wants to set the terms for what they'll approve of. It hit her unbelievably hard when she realized what she'd done wrong, and that the support of her friends was conditional on what they decided, not what she wanted it to be. Magic wasn't a fix-all, and she really could mess up irreparably. Telling Giles that he was jealous of her power, heady after her success of resurrecting Buffy, was the first sign of her denial that anything that made her happy could be wrong.

But, at the same time, these kinds of flaws are common in people her age. They just don't usually have the power to change someone's memory or end the world.

Powers: Oh lawd, she's such a huge godmode, especially at this canon point-- so please bear with me on this section.

At the end of the series, Willow is capable of flight, telekinesis, regeneration, superhuman strength, teleportation, resurrection, telepathy, force field projection, energy manipulation, invisibility, pyrokinesis, sonic scream, electrokinesis, clairvoyance, precognition, portal creation, absorbing life from others, locating people and objects at a distance (even when theoretically protected from such spells), being impervious to physical damage, memory manipulation, and mind control. This mind control even extends to demons that are immune to mind controlling magics.

This list is taken directly from the Buffy wikia, and actually, it's not in the least complete. Willow is more or less one big giant plot device. She tends to be capable of doing exactly what the plot needs her to, and no more. At the moment she's also struggling with recovering from dark magic addiction, so she's fairly skittish and nervous about using powerful magic at all, but she is capable of it. The sky's kind of the limit, canonly.

For the purposes of the game, I was wondering if I could limit her down to two things: 1. the ability to slowly heal herself while meditating, and 2. feeling energy, like the energy of the planet and the souls around her. It's very, very mildly empathic, and about all it would do is let her sense where people are and generally what mood they were in. If the mods have another suggestion for what to limit her to, though, I am very much open to it!

Appearance: Her actress is Alyson Hannigan.
Suitability/eligibility: N/A
The three magic words are: Jung Kiersey Myers-Briggs

Third-Person Sample: I play her from the same canon point at [community profile] towerofanimus, so my samples are from there. A log post, and a spam thread where she meets Xander.
First-Person Sample: A network post.

Anything else? Nope! Let me know if you need anything else?

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dropsthebleat: (15)

Dave Strider | Homestuck | Reserved

[personal profile] dropsthebleat 2012-05-29 08:17 am (UTC)(link)
Mun information

Name: Mikey
Personal Journal: [personal profile] earmeat
Contact: AIM/PLURK: mikeyetc EMAIL: mikeymalicious@gmail.com
Age/Birthdate: 17; September 25th, 1994
Characters already played here: N/A

Character information

Character's Name: Dave Strider
Series: MS Paint Adventures: Homestuck
Age: 13
Timeline: EOA5
Canon Resource Link:
-Dave Strider
-Homestuck
Personality:
What you will see with Dave first and foremost is what you will see with most people; the surface. Whether he is willing to admit it or not, Dave puts up an act when you first meet him, and keeps it up for as long as he possibly can before breaking. He is the cool kid, filled to the brim with irony and non-existent fucks. That is his story, and he is sticking to it, whether you choose to believe it or not. And if you are planning to sit around and wait for Dave Strider to crack, then you are going to be waiting for a long time, because he is one tough cookie when it comes to keeping his emotions quiet. Even when his brother died, the only guardian, the only family that he had ever known, he didn't break. He kept up his face when people were looking, refusing to appear emotionally affected in any way other than slight frustration, which he assigned to his not being able to gank the cool sword from his brother's corpse. While this may paint a picture of a rather cold and uncaring young man, Dave is, in reality, only trying to defend himself with his facade. He will keep cool, calm, and collected in almost any given situation, with anger being, perhaps, the only negative emotion to show through. Then again, he isn't too keen on showing off positive emotions either, even if he does have his fun rapping, mixing beats, and getting people's goats.
Though, while keeping up his face may be Dave's most instinctual motivation for his day to day life, there is something that is far more important to him, and that is his friends. It may not seem so right away, but Dave cares immensely for his friends, and would no doubt do anything that he could for them if they needed it. Sure, he throws his poses up for them and plays the cool card, but when they need him, you bet your ass he will do everything in his power to help them out. The fact of the matter is, Dave Strider is one hell of a friend to have once you get him to that stage, and though he may never open up the way that other people do, he will show his appreciation through little things, like the occassional, platonic, unironic, "I love you, man," and things like that. And, as it was mentioned before, once you are in a tight spot and need his help, Dave will fight armies to get to you if he has to.
But Dave is a hero at heart. He has a good heart underneath all of that hipster, and though you may not expect it, he will help someone in need, even if he doesn't consider them a close friend; hell, even if they are a complete stranger. He may not go out of his way to be friendly toward someone; he may tease unneccesarily or act lick an insufferable prick, as he has been known to do, but when push comes to shove, if he sees someone in a tight spot, and he can help them out of it, he will. Of course, he also won't hesitate to kick your ass if you are the one committing the crime in such a situation.
That being said, Dave does prefer to stay out of other people's business if he can't find any relevance in it. He's not nosey by any means, and he would prefer that other people were the same way. So if something trivial is going on, don't expect him to come play peacemaker; you'll only be disappointed. Keep Dave interested, and he'll come around, but annoy him too much, and he'll ollie out without giving it another thought. He doesn't take any stock in being polite unless he has some mad respect for you, and even then, if he can get away with being a sarcastic asshole, chances are he will. Even with his protective barrier up, Dave does think rather highly of himself, and while he is not entirely selfish, he certainly can be.
In short, having Dave Strider on your team is no doubt an asset. He's an extremely loyal and loving friend, and not an all around bad guy otherwise. Since being unaffected is part of his whole deal, you would have to do some pretty serious shit to get on his bad side, but land there, and you'll have a worthy adversary. But, generally, Dave is just a pretty chill dude, content to kick back and do whatever he feels when the task at hand is light.
Powers:
On top of being a general badass with a halved shitty ninja sword, Dave has all but mastered time travel in his canon at the point from which I am taking him. Unfortunately, these powers will be lost upon his arrival at the asylum. Instead, he will be able to "stop time" only by breaking every clock he comes in contact with in any way. Hell, even looking at them may be enough...And they will break in various ways. Maybe a wall clock will shatter, or maybe the hands will simply stop. Maybe it'll suddenly become "7:84am" for no discernable reason. Who knows. This power will, of course, have no actual bearing on the flow of time.
Appearance:
Suitability/eligibility:
Dave may only be thirteen years old technically, but there is doubt in my mind that he will be able to handle pretty much anything that comes his way during his time at the asylum. Though the events will be dangerous at times, it can't be any worse than the sort of danger he's had to deal with all throughout he and his friend's game of SBURB. Not to mention, his entire life he was trained by his older brother in the way of sword fighting, where they would often have dangerous battles on top of the roof of their skyscraper apartment buildling. Emotionally, he's able to keep cool enough to keep his head in a tough situation, and along with the combat training, speed, and wit that he has at his disposal, I don't think there should be any problem with him coming to the Asylum.

Third-Person Sample:
There's something about seeing him like this...Still, entirely still on the ground, lying there, just a few feet away...
There's something about it, and somehow, for the first few seconds, Dave is able to ignore the sword protruding from his brother's chest; he's able to ignore the pool of blood, ever-widening beneath his body.
But it's that stillness...
Lord, he had never seen his brother so still...Always moving, that was Bro. You'd never know when that guy was gonna pop up next...Growing up it used to frustrate him so much, but now...
God, now there's this ringing in his ears...this unfamiliar tightening in his stomach.
He's tense; nervous. He almost feels as if his brother will spring up at any moment to deliver the final blow of a battle that's already ended...
But with Bro, the battle was never over...It had never been over before. For them, it had never been over...
And it's a weak, vague confusion that clouds his head now, not sadness or anger...He's waiting, preparing himself to dodge some ill attack, waiting to blink, because he's sure that as soon as he does, that still body on the ground will disappear, and he'll be hit from behind, or maybe thrown across the field...
But what flashes before his eyes now isn't that motion, that jerking sprint that he'd grown so accustomed to in his peripheral vision.
Someone is trying to get a hold of him.
He hesitates a moment; his mind is foggy, and there's this lump in his throat that he can't remember developing. He sucks in a sharp breath, swallows it down, and slightly frustrated for a reason he can't quite figure out, he answers her.
Another stupid troll. One he's talked to before, one that he doesn't mind so much, not normally...but right now.
He has to be ready...Ready for something, ready for that blow that's got him all shaken up for some reason...
And they talk about it. They talk about how his brother is dead and how she should leave him alone for a while, and he types it out, and he reads it over, and he shrugs it off, and he doesn't feel a thing...
It seems like an excuse. Something to get her to shut up and leave him alone so he can focus...and boy, is it getting hard to focus now, even with her absence.
His grip tightens around nothing. His brow furrows in concentration, and he watches that still body, more limp than an unmanned puppet on a shelf...He looked away once. He broke his focus long enough to tell Terezi to fuck off, and still, that body lays there, taunting him.
It was too easy. Too convenient. Bro wouldn't have taken that bait, not in a thousand years...
So it makes sense. He hasn't made his move yet, and that...makes sense.
He watches, intensely, standing there, only feet away from him...And then, as if to test it, he blinks, once, quickly...then again...and again, and again, and--
"Goddammit--"
There she is again. He grits his teeth, sucks in another breath, and answers her. And he keeps it cool. He keeps it real cool, just like he always does...but he feels it now, this slow, sinking realization...
And Bro is lying there, so fucking still, it's just about driving him crazy...
Oh, and he can feel something building, something he plays off as frustration, something that's shaking him to the fucking bone, and he dances around with Terezi for a few more minutes before he gets her to go away...
And then he backs up, not thinking, just moving...and like he said, with a deep breath, with precise steps...he moves toward his brother.
He makes the first move.
He jumps, lands his feet at an angle, tries to get the blade to come out clean...
And still stuck in the cold, limp, infuriating stillness, that fucker doesn't budge...And that asshole wins again...
His final fucking blow.
He lands hard on his back, so hard, in fact, that it damn near knocks the wind out of him...And for a moment, he feels something rush up inside of him, unfamiliar in nature, but not so in speed...and for a few seconds there, he's unable to stifle it; unable to push it back and save himself the grimace...
It rattles him.
And this time...for the first time in a long time...for the firs time since he was just a kid...He stays there.
Flat on the ground, entirely still, he stays, waiting for his brother to urge him stand.


First-Person Sample:

well
would you look at that
15:93am everybody
you know what that means
aside from the fact that every sorry excuse for a timepiece in this place turns into a festering pile of horseshit the second i look at it
its apple juice time

[Why? Because, goddammit, you have waited long enough. And besides. Every time is apple juice time. Even the times that don't exist.]

so
if one of you assholes would be so kind as to point your friendly neighborhood strider in the direction of the nearest vending machine
then fuck
i think we may just make it to sixteen oclock


Anything else? N/A

(no subject)

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crabby: (41)

Karkat Vantas | Homestuck | Reserved

[personal profile] crabby 2012-05-29 08:36 am (UTC)(link)
Mun information

Name: Remi
Personal Journal: [personal profile] kickstart
Contact: AIM: pyromanticizing, e-mail: anana.chan@gmail.com
Age/Birthdate: 19 / July 2, 1992
Characters already played here: N/A

Character information

Character's Name: Karkat Vantas
Series: Homestuck
Age: 6 Solar Sweeps (approximately 13 years old)
Timeline: End of Act 5 ([S] Cascade)
Canon Resource Link: Karkat's page on the Homestuck wiki.
Personality: Karkat isn't exactly a difficult person to describe to others. If you wanted to be able to pick him out from a crowd, all you would have to do is look for the angriest, loudest, most vulgar troll in the lot, and it's pretty much guaranteed that you would pick our dear Mr. Vantas. From the outside, and even a few conversations in, Karkat is very obviously hard to get along with. He's a crab--in as many senses of the word as possible. His immediate assumption about newcomers (and usually his friends) is that whoever's on the receiving end of his conversation is an idiot, and he isn't afraid to show that. In fact, he almost seems to find a sick sort of entertainment in it; he's in his element when he's ranting and raving and berating people with the most colorful language known to man (and troll). It's probably something he would miss were he ever given a break to relax for too long. He's not much of one for goofing off and having fun, so it's pretty much the closest thing he gets to it outside of his hobbies of terrible coding and watching romantic comedies.

This isn't to say he's not a valuable person to speak with. Karkat is by no means dumb. He may be loud and vulgar, but he's extremely intelligent, and has a rather large amount of common sense to back him up. This, he uses for many things, one of which being advice-giving. He's actually pretty insightful, and after watching so many romcoms, he's also pretty knowledgeable on romance (when it comes to other people's romance, anyway). His advice is generally pretty solid, if you can find it underneath all the insults. On another front, Karkat's street smarts help him to be more careful with himself. His mutant blood color is something he's ashamed of, and has to hide on his planet. Alternia is a dangerous place, and trolls are a dangerous people. If he had been found out back home before the planet was destroyed, he would have been put down mercilessly. That said, it's safe to say that a good amount of his mannerisms are both covering up and caused by a relentless fear. His self-loathing, probably the biggest part of him, can arguably be caused by that fear, and if so, it has a hand in his rage, as well.

Yes, the vast majority of what is seen on the surface with Karkat is a social front. Not a positive one, mind you, but a front nonetheless. If he's angry, people will focus on that. If he acts like he doesn't care when he's called out, his attackers will second-guess themselves. If he involves himself with the problems of others and with taking care of people, his own problems get pushed to the back of his mind. That means that, despite all of his bitching and insulting and making other people's lives hell, Karkat still cares. In fact, he cares more than almost anyone else, to the point of it being a fault. He stresses himself out over making sure things turn out right, and making sure his teammates survive. He took the position of leader in his group, not only because he enjoys power and thinks himself the best-suited to lead out of his friends, but because he was ready to take on the responsibility of their well-being, and he knew that he had to try to keep the people he cared about safe and alive. He's a wonderful leader, deemed "too good" by Vriska, because he unified the two opposing teams in his session successfully and led them to a flawless victory. He's also the only one who could pacify the anger in his comrades, including Gamzee when he was beyond angry, and just flat-out homicidal and batshit. When his friends are hurt, he worries, and when they die, he grieves harder than trolls are expected to, outright crying on more than one occasion over the death of a teammate. He values friendship over romance, makes decisions for the better of the group rather than for himself, and has an innate ability to lead even the most unruly people using reason and logic instead of intimidation or violence. This, alone, constitutes the fact that he was told he would make a better human than a troll.

Now, this isn't to say he's all compassion and love underneath that rage. He has glaring faults that lead him to blindly make bad decisions, leading to many problems that he and the others have to face. He still enjoys power, and that's a driving force in his want to be the leader, as well. On top of that, once he has power, he's very quick to get into a working mindset, where he gets impatient easily and gets fed up with horseplay at the drop of a hat. He's very no-nonsense when things need to get done, and any mistakes on his friends' parts are met with an explosion of temper, which apparently they respond to well enough, because they royally owned their session of the game. Unfortunately, in his need to get things done, his patience dwindles at the wrong times, now and then. Due to this, his session's Genesis Frog was missing its final DNA sequence, which caused the humans' session's Jack Noir to do what he did and endanger them all.

That was probably one of the biggest blows to his self esteem that he'd seen in a long while. Karkat already hates himself. It's to the point of almost being romantic, as pointed out in canon. The only person he could hate enough to be in a kismesitude with is himself. A lot of things play into this: he has a low opinion of himself, and thinks that anything he says and does in his past and future selves is stupid. Unfortunately, this means that he will be saying and doing stupid things, or already has. On top of this, his mutant blood color makes him hate his body, and his fear of bleeding and revealing himself probably lends into his weak stomach when it comes to graphic violence (he passed out when Kanaya took a chainsaw to Tavros' legs, and panicked hard when Eridan flipped out and killed people). In addition, he has a pretty big guilt complex, and tends to blame himself for things a lot more than he lets on. When he realized that his impatience cost their Genesis Frog its health, he admitted it to Jade, saying that he thought it had looked sick, and that he thought he gave her universe cancer. For this, he apologized sincerely, one of the only times he's ever seen doing so.

Still, even though his shortcomings cause him to mess up, and create a central hatred for himself that causes even more problems, Karkat manages to be the leader he knew he had to be. When it comes down to it, he really was the best to lead his friends, and he did end up commanding a certain amount of respect from them. He's a caring person, even if his methods are harsh and sometimes backfire on him. He loves his friends, he does his best for them, and in the end, that's what matters the most.

Powers: While Karkat doesn't have any known “powers”, he does have a few items with him that he won't be bringing to the game. Mainly, his Sylladex. It's an inventory system, much like one would find in an RPG. An item is stored on a card and kept in said Sylladex, a process called “captchalogue”. It also stores his weapons through a subsystem called a Strife Specibus. He won't be bringing any of those with him, though.

It should be noted that he doesn't have any powers to date, and if he does, they are a mystery to himself as much as they are to the players. Due to the nature of his existence, he probably does have something dormant in him, but we'll just take that away preemptively should the situation arise in canon.

As for the power he will be receiving, I'd like to request that he turn hot pink when he gets angered, much like the hulk turns green. He doesn't get any of the strength, though. Just turns embarrassingly hot pink and gets to be angry about it.
Appearance: Karkat is the far right, in the long-sleeved shirt!
Suitability/eligibility: As a troll, Karkat was raised to be a killer. He was raised to distrust, to betray, and to show no remorse. Though he is the softest of the trolls on this front, he has been exposed to a lot of horrible things throughout his life. He's had to fend for himself from the time he could walk, and even had to survive a trial before he was allowed to live out in the world. If this weren't enough, the game also helped him develop. He took charge of a team of 11 other trolls, and led them to victory in an environment where they were constantly on the clock and had to literally fight for survival every second of every day. They spent about a month in this game, and spent all the time afterward hiding from an unbeatable enemy who intended to wipe them all out. Meanwhile, all of his friends started killing each other. He's pretty set.
The three magic words are: Jung, Keirsey, Myers-Briggs

Third-Person Sample: [spoiler warning for this sample is pretty high here]

It was the sense of everything falling apart that really did him in. Within hours, the hard work they'd put into the session had crumbled. People had gone missing, found dead, and Gamzee had lost it... His best friend had lost his mind. The fact that he and Terezi had started to grow apart had started to get painfully obvious, and to top it all off, Jack hadn't even been the one to do it all. They'd done it to themselves. They had snapped, they had lashed out, they had ruined the chances of survival for their race... And Karkat hadn't been able to stop any of it. What was he thinking? He had just stood there. He'd just watched Eridan kill Kanaya and Feferi--Feferi, the love of his life, the only person who really mattered to him. He'd just watched him knock Sollux out, and destroy the Matriorb, thus obliterating their race's chances for re-population... and he hadn't done a damn thing to stop him.

It hadn't made much of a difference in the end. Kanaya wasn't dead, and she had taken care of Eridan. But Gamzee had killed Nepeta and Equius, and Terezi had taken out Vriska. Adding in Tavros' death, that meant half of his friends had been murdered. And when Gamzee showed himself, Karkat honestly thought that the number was going to increase one hell of a lot more. There he stood, with his remaining friends, ready to take down the rogue clown. A sick apprehension pooled in his abdomen, tightening his chest. He was going to lose his best friend for real this time, wasn't he? No dream self, no second chances... Who would bring him down? Kanaya? Terezi? Sollux? Would he himself have to take him out..? Either way, someone he cared about was going to end up dead. He had been lucky so far; the closest trolls to him had survived. But here they all were, ready to battle it out, and... how many would he lose? Could he handle that? Seriously, what kind of a leader just let this happen?! He couldn't just cave under the pressure anymore.

Enough was enough.

The weapons were drawn, and Karkat sprung into action. He calmed his friends, made them stop, sit back, wait a second. And then it was time to face Gamzee on his own. He was going to take care of this, and he was not going to lose control of the situation. It was high time people started to get their shit together, and if things weren't going to gently fall back into place where theybelonged, Karkat was going to take them softly in his fingers and cram them in their respective receptacles with the planetary force of rage that everyone knew he was well beyond capable of conjuring. He was fed up with watching from the sidelines while these idiots destroyed what remained of the fruits of their labor. No more unnecessary deaths, no more stupid stunts, no more fucking bullshit.

Gamzee would be okay. He had to be. Approaching him was easier than he thought it would be... No attacks. He was even able to reach out and touch him without getting hurt, and he continued to do so, whispering out a consistent "shhhhh", even though his heart was pounding and his hands were shaking. If this didn't work, Gamzee would have to die. And being this close to him, Karkat knew he would probably go down, too... He didn't know if he actually had it in him to put his best friend out of his misery.

Seconds passed, and the unusual approach actually started to calm the enraged troll. At first, in his apprehension, Karkat slowed too quickly, and almost lost control. But he quickly brought Gamzee's attention back to him, and eventually, his efforts were rewarded. Gamzee visibly calmed, and Karkat could see the friend he thought he had lost returning to him. A wave of relief washed over him when he looked at the other troll, a warming sensation so uncommon that it brought out something even rarer; Gamzee curled his arms around him, and he felt that elusive smile making its way to his face. He was okay. Things were finally working out for the better, and he felt like they finally had a handle on some of the things they were faced with. He might not be totally stable, but Gamzee was no longer entirely lost... and if Karkat had anything to do with it, he wouldn't lose his moirail ever again.

After all, that's what leaders did, and Karkat was the best goddamn leader they'd ever see.

First-Person Sample: Karkat warns Asgard about Gamzee.

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[personal profile] crabby - 2012-06-01 01:04 (UTC) - Expand
cuddlefishculling: (plum)

Feferi Peixes | Homestuck | Reserved

[personal profile] cuddlefishculling 2012-06-20 05:01 am (UTC)(link)
Mun information

Name: Thai
Personal Journal: impactings
Contact: AIM: ThaizerTazerLL, email: mystamaranth@gmail.com
Age/Birthdate: THE SEXIEST AGE. (sixteen.) March 12.
Characters already played here: NNNNNNNNNOOOOOOOOOBODY

Character information

Character's Name: Feferi Peixes
Series: Homestuck (MS Paint Adventures)
Age: 6 sweeps (approximately 13 years)
Timeline: Her death after Return to the Core.
Canon Resource Link: Feferi's Page on the Homestuck Wiki!

Supplementary (Feferi-Specific Additional) Background: According to the hemospectrum caste system of Alternia, Feferi is in possession of the highest possible blood color, tyrian purple, and is therefore the heir to the throne. Being thus arranged on the hemospectrum, she is a sea-dweller, regarded to be the elite of the troll hemospectrum. It can be assumed that she spent most of her life in limited contact with other trolls, seeming to know only the eleven other main characters of Hivebent, and her fellow sea-dweller Eridan the best. As future Empress, she shares her blood color with a being that can only be called something from a questionable Japanese anime - or Gl'bgolyb, whichever rolls off of the tongue more easily. This creature is her lusus, effectively an adoptive parent in lieu of genuine genetic donors, and Feferi has had to spend her life acquiring food (the slaughtered corpses of other trolls' lusii) for her. This is to prevent the Vast Glub, which, upon release, will wipe out every troll in the galaxy sans the Empress and Feferi herself.

As might be understandable, this is rather a stressful responsibility.

Gl'bgolyb is said to be the Emissary to the Horrorterrors, Lovecraftian monsters that are related to the game of Sgrub in some way as of yet unrevealed. This is because she is, in fact, a horrorterror. (That's an awesome mom.) She has been said to whisper prophecies to Feferi. Two known prophecies include the prediction of the end of the world, presumably Alternia, and a rather more oblique prediction involving uniting "the two races." At first, Feferi was under the impression that this meant the sea dwellers and the land dwellers, although later along the timeline, it is theorized that the prediction may refer to trolls and humans.

Personality: Feferi is first off described as easily excitable, and this is quite true! She is EXTREMELY ENTHUSIASTIC about almost everything that she does, and is quite stubborn. Hardheaded isn't quite the word for it - she does, after all, listen to others' opinions and take them into account - but when she finds a point to be steadfast about, she will sit on it and not move, ever. She is also quite protective, redefining culling - traditionally meaning to kill a troll (or a member of any species) for being weak, inferior, or incapable of functioning in society - as taking in the culled and caring for them, rather than exterminating them.

In this, she completely flips the hemospectrum on its head, higher-blooded trolls being said to have much more genocidal tendencies than lower-blooded. This is apparently a phenomena of which she is the only part: the Empress, who has her blood color, delights in violence and death. Furthermore, she thinks little of her blood color, often reinforcing to Eridan that they aren't any better than anyone else, despite their purple blood. This is completely out of character for a highblood, as the other three seem to revel in their status. She does state, however, that she would have big plans for the throne if she had been planning on ascending. Feferi's a weird 'un.

She states at least once to Eridan that she doesn't think she's capable of hating anyone, romantically or platonically. (Because who needs one type of romance when they can have four?) However, she also says that these feelings may develop as she becomes an adult; it is a definite potentiality that, upon reaching adulthood, her blood-associated murderhappies will wake up. In canon, she attempts to attack Eridan for knocking out her matesprit (hey, look, the incredibly confusing relationship chart link is up there), possibly committing an act of violence against another troll for the first time. In the panel, she is depicted with rays of color that indicate a character's intention to kill. It is possible that this was a flash of her blood instinct (oh hey, pun!).

As evidenced by her attempted murder of Eridan, Feferi is not all Pretty Shiny Awesome Nice Princess. She may be concealing or suppressing a more abrasive side of her personality, or at least actively attempting to get along with people, as she openly mocks Eridan several times after a Messy Breakup brings some hostility between them. Especially after entering the Medium, she displays a rather mean (and somewhat childish) side of herself, making fun of Vriska and exchanging insults with Sollux. She may also be easily tired by emotional sinkholes, as her breakup with Eridan was due to a lack of emotional involvement on his part. However, it's not stated how long the two of them were in their moirallegiance, and Feferi may simply just have given up after sweeps of this ridiculousness. She has an alliance with the Horrorterrors, the nature of which is so far unknown, and is quite convinced that they are benevolent, stemming from the fact that she was indeed brought up by one. She seems to be able to bargain with them.

Some Headcanon: Feferi's lack of pride for her blood color may be or become a sort of self-hatred, being something she is incapable of changing and being the source of all her heavy responsibilities (feeding the horrorterror, ascending to the throne). She may be deliberately repressing her more violent instincts in an effort to defy her blood color. She may also hate the Empress, who she knows is certainly related to her in some way (and, spoiler, is effectively her clone). This is all speculation and not explicitly mentioned or referred to in canon.

Oh, and she likes fish puns.
Powers: Although Feferi has no outright exhibited powers at her taken canon point, her role as the Hero of Life gives her healing powers that she could ostensibly wield if she so chooses. However, at this point in time, she is either unaware of her healing powers or does not choose to use them, and so they lie dormant. As non-combat powers, it could be put forward that she would keep her dormant Healy Hands upon arrival at the facility. What events could make these Healy Hands not-dormant have yet to be seen.

She also carries a sylladex with an unknown fetch modus, as well as a strife specibus of 2x3dentkind, but she will have neither of these in Carriero.
Appearance:

GIRL, LOOK AT T)(AT BODY 38O
Suitability/eligibility: Feferi's a troll. More than that, she's a highblood troll - the highest you can get. She's been preparing from birth to be empress of a vast empire of warlike, violent beings, has had to keep a giant Lovecraftian monster fed to prevent the destruction of that entire race, and deals with more death on a daily basis than the average human being. Upon entering the game, she had to rescue her boyfriend from the dead (by kissing his corpse), fight her way through a shit ton of levels, and almost win a reward that would have been an entirely new, perfect universe. And then she didn't. And then she died. At the hands of her ex-troll-boyfriend, no less.

You know what? Feferi can handle being stuck in an asylum for a while. It might even be a nice break.
The three magic words are: Jung, Keirsey, Myers-Briggs! (YEAH open sesame is just too old-school.)

Third-Person Sample: She doesn't want them to do this. This is the last thing she wants them to do, the last glubbing thing except run off to join Jack or maybe just go belly-up on the whole ordeal - although with the way sparks are flashing around Sollux's head and Eridan's knuckles are almost white on his wand she might prefer them both just to keel over - and even though she's undeniably, furiously red for Sollux, the urge to stand between them is tugging at her.

If she had to pick, she'd see Sollux win. It wouldn't mean more than a bruise to Eridan's dignity, Sollux wouldn't actually kill Eridan, would he -

"Don't be glubbing stupid, you two," she says out loud, but Sollux has already heaved himself out of the pile in a cacophony of honks and metal banging on metal, and Eridan is stepping away, readying his wand. A tight sort of anxiety rises up her ingestion tube and she pushes herself upright, moving close enough to Sollux to touch him, if she wanted to.

"Stop it, the both of you!" she snaps, a little louder. "This is glubbing ridiculous! Eridan, you're not going to Jack whether Sollux fights you or not, Kanaya won't let you and Karkat shore as shell won't - "

But he isn't listening. Neither of them are listening to her, and Feferi almost wants to stomp her foot and scream at them to stop being glubfucking bubble-pans for two seconds. (But that's not an attitude fitting a princess, and it wouldn't matter, it wouldn't matter at all.)

So instead she arms herself. The Entente slides out of her specibus with a metallic ping, and she clutches the handle warily. This is a one-on-one duel, of course, but if Sollux loses and Eridan tries to leave for Noir, if he tries to take her with him (there's a sick dry sort of feeling in her gills when she thinks of joining Noir and her fingers tighten on her ditrident), she'll need to defend herself. Maybe even -

"Sollux, you don't have to do this," Feferi says, and tries to grab hold of his arm, but he shakes her off. Of course. This isn't a matter of stopping Eridan from finding Jack, this is all about their stupid rivalry, their stupid pride -

So she stands frozen as the electricity swells. It makes a crackling sound and smells like lightning, the smell that hung in the air after every hunting storm, and Feferi flinches when they actually turn towards each other - Sollux flashing red and blue, Eridan's hand a blinding sphere of light. It explodes so violently she's sure one of them must be dead, but when the dust sizzles away they remain, unharmed, glaring at each other with hatred far too murderous to be truly caliginous.

"Stop it!" she screeches, rushing between them before she can even realize she's done it. "Stop this right now! You're being - "

A burst of psionics startles her, and Feferi clutches the Entente tighter, swinging to face Sollux. He doesn't even see her anymore. Both of them are deaf to her.

This is going to be bad, she thinks, and retreats to the computer bay. How bad, she's not sure, and she really doesn't want to know.
First-Person Sample: Feferi splashes into Aliunde. I would like to note that my portrayal of Feferi has changed slightly from when I originally played her at Aliunde - specifically, the more abrasive aspects of her personality are better exhibited. I have also learned fish pun restraint. (But there's no recent example of my portrayal within the parameters of the example.)
Anything else? i was told there would be cake and would like to request chocolate
Edited 2012-06-20 05:02 (UTC)

(no subject)

[personal profile] cuddlefishculling - 2012-06-27 04:34 (UTC) - Expand

John Egbert | Homestuck | Reserved

(Anonymous) 2012-06-24 01:05 am (UTC)(link)
Mun information

Name: Becky
Personal Journal: [personal profile] finespunbubblegum
Contact: AIM @ SweetPopRoxii; Email @ boxofstrawberrypocky@gmai; Skype/Plurk @ boxofstrawberrypocky
Age/Birthdate: 17 – 12/16/94

Characters already played here: n/a

Character information

Character's Name: John Egbert
Series: Homestuck
Age: 13
Timeline: The point where he realizes his powers and starts playing around with it to learn how to use it.
http://www.mspaintadventures.com/?s=6&p=005396 Around this page!
Canon Resource Link: http://mspaintadventures.wikia.com/wiki/John_Egbert
heirbreather: (lookit what i can do.)

Re: John Egbert | Homestuck | Reserved

[personal profile] heirbreather 2012-06-24 01:07 am (UTC)(link)
Personality: John is quite the little prankster. He likes absurd props, such as his crazy glasses disguise he used in an attempt to get passed his father. Of course, it didn't work, but John was sure going to try it because he was sick of all the cake he had consumed on his birthday. God, he hates Betty Crocker products. He also enjoys setting 'traps' for his friends, like when he put a bucket full of Gushers above Rose's door. John seems to always make some sort of joke here and there, particularly using light sarcasm or irony.
John is also quite gullible, listening to nearly anything someone tells him, without even needing a proper explanation. At one point, Terezi was playing a 'prank' on him that would have gotten him killed in another timeline. The only way to get him to stop was when Dave came back from that timeline and told him what happened.
Along with being gullible, John is also quite naïve. This is especially true when he’s around Vriska. Despite all of the terrible things that she has done, he still cares for her a great deal. He tends to be quite nice and polite to most people. She even made him fall asleep twice against his own will. The first time this happened, John was unable to get Jade into the game, which could have caused her to die, so Dave ended up helping her. The second time John fell asleep he was stabbed, but woke up and had his God Tier abilities. Even after all of this, he still remained close to her because he knew that she had good intentions, but just had a sneaky way of going about it. Even Karkat said that she was dangerous and he didn’t really pay any mind to him.
John is also a rather nice guy. He tries to be culturally sensitive around the trolls, especially when they spy a bucket in his room. Buckets are considered “not safe for work” with the trolls, and he tries his hardest to make sure any buckets are hidden from sight. He also tries to understand where Vriska is coming from when she vents to him about killing Tavros. John is very accepting to still want to be friends with her after hearing that she had murdered so many trolls, but he just wants to see the better sides of others.
When he and his friends began playing Sburb, meteors began falling from the sky, so they had to quickly get into the game to survive. They eventually found out that the purpose of playing the game was to save not only their own universe, but the universe of the trolls that they would soon befriend. John, being the leader of his game’s session, wants to somehow beat the game unscathed and he tries to keep a positive attitude about the situation. During the game, John has experienced a number of upsetting things, such as being separated from his father and seeing his best friends die in alternate, doomed timelines. Even if they were alive and well in his own timeline, it was still something very disturbing for a thirteen year old to see. Since being in the game for quite a while, he has become generally more accepting of the trolls and general bizarre things that happen to him or around him. The game is, after all, a reality bending game, and strange things are bound to happen, so why bother freaking out about them? He definitely is not as easy to upset since the beginning of the game.

Powers: Once he got to the God Tier level, he gained the title of Heir of Breath. This gives him power over the wind. He is able to float and fly, as well as pick a car up and push it through the sky with the wind.
Upon arrival, his powers will be brought down a few notches, however, and he will only be able to make a small breeze that is probably only strong enough to push a still ceiling fan around. He’s also quite skilled at using a hammer, which is his weapon of choice
Appearance: http://images.wikia.com/paradisa/images/5/5d/Johnsrsbznz.png

((Sorry! I didn't realize I wasn't logged in for that first post there.))