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Mods of Carriero ([personal profile] carriero_mods) wrote2012-01-02 12:05 am
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America | Axis Powers Hetalia | Reserved

[personal profile] colonial 2012-03-26 02:35 pm (UTC)(link)
Mun information

Name: Mel
Personal Journal: [personal profile] maiiau
Contact: aim: ninthbluestar; [plurk.com profile] maiiau
Age/Birthdate: 23
Characters already played here: N/A

Character information

Character's Name: New England/Virginia Colony/America but mostly just by England/Alfred Kirkland
(NOTE I will be referring to him as America in this application/any narratives as that's how he's usually referred to in the Hetalia strips)
Series: Axis Powers Hetalia
Age: between 41 and 116 years old, putting him firmly in the "tiny baby country" category; physically 3-4ish
Timeline: 1608
Canon Resource Link: Hetalia; Thirteen Colonies

Personality: Energetic might be the first word that comes to mind in regards to America at this age. Nearly always on the go and eager to explore, America gets into absoltuely everything given the chance. He wants to know about where everything is, what everything does, why it does that, and how it does that, and if he has to travel across three forests to figure out the locations of each and take apart everything in the house to satisfy his knowledge of what it does, well, that's what he's going to do. He's surprisingly shy at this age, simply from being very unused to contact--America has spent most of his life wandering the wilderness, which leads to meeting a lot of animals but very few people. Still, there's an outgoing nature in him that's impossible to cover up totally, and he's quick to warm up to someone as long as they don't go out of their way to terrify him. Being so young, though, often others will have to approach him first, as if he decides he's too nervous to walk up to someone his solution is to attempt to sneak around them or hide until they leave--a logical sort of approach when you consider all the dangers a young colony would face if he ran up to the wrong person.

Overall America is quite cheerful, conducting his explorations with a grin on his face and a friendly greeting for any animals he might run into. As mentioned above, even a person will get a happy greeting once he's determined they're not going to eat him. He enjoys playing games, both on his own and with anyone he can rope in (and he'll rope in animals if necessary). He's quite good at roping people into things, really; it's in his nature to attempt to control a situation once he's gotten warmed up to it, and like many children he considers his own entertainment a high priority (just below filling his stomach). America enjoys novelty and has a somewhat short attention span; if something bores him he'll very bluntly declare it and go on to the next experience. He's not intentionally rude but he's never been one to hide his feelings, except in certain cases which will be discussed a bit later on. In general when it comes to the matter of emotions, America devotes himself 100% to whichever one he happens to be feeling at the moment. He is the happiest and most content child in the world or he's a furious, biting and screaming demon at the complete mercy of his moods. Luckily his mood mostly sticks to the happy side, but when he's unhappy everyone around him will know it fast.

Always in search of the point where the center of attention lies so he can hop right into it, America loves it when people notice him--especially if they're noticing him and praising him, but anything so long as he's not being ignored. While he has made friends with countless animals at home, he hasn't met as many humans, and the prospect of being able to talk to people who will speak back is exciting. He gets lonely very quickly if left completely on his own, and if intentionally ignored quickly becomes unhappy. This manifests itself either in crying or acting out. They both get attention, after all, and any attention is better than none at all--better to be yelled at than forgotten about.

And, drawing the matters of America's emotions and need for attention neatly together, when it comes to someone who loves him, someone who shows him affection and attention, America will move mountains--literally, if necessary--to make sure that person is repayed with happiness. This is best shown, of course, with England, currently America's big brother. America cares a great deal about England's mood and opinion of his colony; only for England will America prove he can reign in his bluntnes at all, pretending to like food simply because England seems so invested in America liking it and waiting for months for England to return from overseas only to pretend he wasn't lonely and sad and smile for his big brother. This phenomenon occurs in a less obvious sense for those who are nice to him in general, though; he often mirrors behaviors--someone affectionate will receive affection from him, and someone who is dislikes him will receive the colony's dislike right back.

America does attempt to avoid trouble when he can; he knows he's much smaller than most of his neighbors and that staying out of their way when he can will keep him alive longer. That's not to say he's a pushover, though; to the contrary, he'll push back as hard as he can. If trouble can't be avoided outright America is not a fan of running from it. Instead, he'll face it head on and muster up all the strength and determination he has in conquering his foe and completing his objective. To the people he's still learning to treat as part of him he's blindly faithful. They're his and of course they're right because they're his and they love him and he loves them. The idea that good people can do bad things hasn't occurred to him yet, and so his opinion of things is skewed and black and white. Someone who does bad things is evil, someone who does good things is good. The good guys can't do bad things, because then they would be bad guys. This sort of opinion and thought process makes him very hard to break when it comes to his faith in the humans who take care of him, but of course it also means he'll overlook their flaws entirely.

Powers: America is a colony, and as such heals faster/lives much longer/has more endurance/etc than a standard human. Unique to America is his ridiculous strength--even at his current size he can swing buffalo around and pick up trees. Given how easily that could be used offensively, America will lose that power.

In return for his power loss, America will gain the ability to summon rabbits when he wants to find one. They are ordinary rabbits and will run away if attacked. He can only maintain three rabbits at a time, and they vanish if killed.

Appearance: baby

Suitability/eligibility: While very young, America is a country (well, colony right now but you get what I mean) and not a human. He's capable of taking care of himself and is capable of handing a much higher level of stress than a human of the same physical age. At this time he spends a lot of time wandering around on his own in the wilderness, and seems quite cheerful and unharmed by the experience. While America loves interacting with people and does so like a child (though he still acts older than he looks even so) might, he is perfectly capable of defending himself and isn't easily discouraged. Given his future activities as a colony and a nation he's certainly capable of overcoming adversity with a near-unbreakable determination.

The three magic words are: Jung Kiersey Meyers-Briggs

Third-Person Sample: America tromped his way carelessly through the forest, a child in a white gown looking remarkably out of place even though the way he walked through the wilderness was proof he knew it well. Occasionally a bird or deer would look over at him, for he wasn't exactly the quietest of creatures, consider him, and dismiss him accordingly. Hopping along just behind him was a small rabbit, and that had to be who he was talking to, because there certainly wasn't anyone else around to hear him.

"We'll have lunch once we get to the big tree," America announced, even as he took a small detour to jump onto a fallen log and climb over it instead of using the perfectly serviceable ground to its left and right. "Unless the bears ate all the berries. Then we can go to the river."

The rabbit, being a rabbit, had no reply, but America seemed satisfied with the particular sound of this silence and jumped off the end of the log as he reached it, tumbling onto the ground and startling his rabbit companion into hopping away a few feet. America's laughter brought the creature back, though, and the tiny colony dusted himself off and kept walking.

England wasn't here, right now--there were a whole bunch of people England had to watch across the ocean, too, or so he'd said. America couldn't grasp that sort of distance, the idea of a whole world miles and miles away across an ocean he'd been sure didn't have an end until England had told him it did beyond him when his own reality was so close at hand. And, England had said, he hadn't wanted to go, but work was work, and so America would have to be good and brave until he was back to visit.

So of course America did just that, eager to please his big brother--and that was still such a new concept to him, having someone who would take care of him like that. He had a house now--really it was England's, because England didn't seem very fond of living out in a forest--and he tried to make sure it was at least somewhat presentable when England came to visit. It never seemed to be clean enough, probably because America rarely used it when his brother wasn't there, but he always got a pat on the head for his efforts.

But with England gone, he resumed his wandering and forest-dwelling. It was nice enough to just know there was a place he could go back to that would have people who would smile at him and ask how he was doing; he didn't have to be there all the time. Finally reaching the large, hollowed out tree with the berry bushes around it, he placed himself down in the optimal spot to be both inside the tree and reach as many berries as he could manage.

"I bet if I told England about this he'd try to make something with the berries," America said, once again striking up conversation with the rabbit nibbling on grass near the bush. "I don't think you can mess up berries so maybe that would really be good."

That thought, then, was a good enough reason for America to bring back as many of the berries as he could carry, holding his dressing gown out in front of him and piling them on before beginning the trek back to the house. The bunny, of course, followed behind. And when he finally did get all the berries back, well, he hadn't really thought about exactly how long England would be gone. England was much more interested in the mess America had made of his clothes, honestly.

But he still got a pat on the head.

First-Person Sample: [America has, through some feat of luck and running the communicator against the walls of the hallway for the noise, managed to turn on the video function. You are, therefore, treated to a shot half of a hallway and half of a blond boy in a white nightgown padding through the hallways with equal amounts of trepidation and curiosity.]

I'm sure he's around here somewhere. He'll know what to do, and where home is.

[There's no one else around--he's talking to himself. And he definitely sounds nervous. He peers around a corner as if something is waiting to bite him, inching out bit by bit until the hallway reveals that it is just as empty here as it was behind him.

He glances behind just to make sure that's still true.]


Maybe I can bring something back that he can sell and he'll be happy. I don't think I've seen a lot of this. Maybe he can sell this? [He waves the communicator, jerking the picture around.] Maybe it's worth tons. I can give it to Engwand--or maybe I'll find a whole bunch and I can give him a lot. And then he'll pat me on the head because I found something really great! Then maybe he won't be mad when I ask him for more food. What do you--

[America stops speaking, abruptly, looking beside him and apparently realizing finally that whoever he was trying to talk to isn't there. He looks incredibly unhappy before determination sets itself on his features and he starts yelling.]

Don't worry, bunny! I'll find you, too!

[One promptly appears.]

...Yay! Mission complete!
colonial: (03)

[personal profile] colonial 2012-04-01 06:29 pm (UTC)(link)
Thank you!