carriero_mods: (Default)
Mods of Carriero ([personal profile] carriero_mods) wrote2012-01-02 12:11 am
Entry tags:

inside carriero

N.B.: There are more rooms to the asylum hidden from the patients at this time, which were described here, but the asylum has changed significantly since then, so it shouldn't be consulted for what patients would currently see.

Each floor of Carriero Asylum contains twelve bedrooms (white), six on each side of the hall (also white). Each room with the same second digit is connected to the same bathroom (green), equipped with a single shower, toilet, and sink with cabinet. To the west there are double doors leading to a stairwell (yellow) with some mysterious elevator shafts architecturally-unaccounted-for space (violet) above and below it, with another set of double doors leading to the common room. The common rooms are the only distinguishing feature of each floor. As such, only one floor's layout is shown below as an example, while each floor's common room is described in prose.



Level F

Arts and Crafts Room: There are huge boxes with coloured paper of various quality and thickness, glue, paper scissors, wire, feathers, canvas, acrylic and water colours, all kinds of pencils, pens, a weaving loom, pearls .... everything more or less safe that you can imagine. Peaceful creativity is the goal in this room. Or that was the plan, at least.

Level E

Music Room: To one side of the room there are several cupboards containing between them all the standard collection of instruments for a marching band, orchestra, or even a few other sorts of music. One more cupboard contains the accessories you might expect a musical artist (or maybe just someone playing pretend at being one) to want to wear - pretentious berets, feather boas, and so on. There are also several folding chairs and music stands available, as well as a few couches.
To the other side of the room is a mock bar. Though no alcoholic substances are available, every other popular drink constituent is present, complete with glasses and garnishes.
At center stage is nothing other than a stage, equipped with a karaoke machine offering a very wide variety of instrumental accompaniment - any patient will find a wealth of familiar material.
Much of the room seems empty, since the folding chairs, music stands, and couches are left for the patients to organize as they please to seat themselves. The only other recognizable landmark is a piano near the instrumental cupboards, as that can't be fit inside them. Socially skilled patients will discover it is the personal possession of TSH-801-059.

Level D

Library: In the library you can find books in multiple languages, including yours. There are even picture books for the illiterate among you; these form a solid 20% of the collection. A list of titles available at the library that are less likely to be familiarcan be found here. Some of the books, however, especially the more interesting ones, have a catch to them. There are ones that have pages that are razor sharp, enough to cut you badly or even slice one of your fingers off; some have contact poison on their pages, though not a lethal variety... usually. There are drugged ones that will make you hallucinate, or sick, or cause a voracious appetite for apples... or anything that you can think of, really. And some are just perfectly normal books and an enjoyable read. In fact, the more likely a book is to be a cherished classic or historically informative text, the more likely this is to happen.

To one side of the room, five doors are found, with windows made of frosted glass too thick to see through. They can be locked from the inside. Though they resemble innocent quiet study rooms, with their various cute layouts of desks and chairs, each also contains at least one psychiatric couch...

Level C

Multi-Faith Room: The decoration is sparse. There are a few benches that look like they are kidnapped from a Catholic church that face what seems to be a Christian altar of dubious denomination; a rather wide space where there is nothing at all; and an altar with a bowl in which artificial fire flares that looks rather pagan. Someone very obviously tried to be as tolerant as possible and failed spectacularly.

Level B

Cafeteria: There are several cafeteria tables, benches, and chairs. A buffet offers a nourishing menu. On the far side of the cafeteria is a vending machine (note: currently locked for revision; linked again several times in this post, sorry). Instead of taking money, the inmate gives the machine their fingerprint, with which they can obtain up to three items a day.

Level A


Note: From the perspective of the patients, the room breaks the established common room rule and looks like this:



However, the garden is three stories tall despite being directly below the cafeteria. How can this be? Simple! The door between the stairwell and the garden actually contains a teleporter, taking the patient to the corresponding location on the ground floor. So we have this stacked above this. (i do not really get it either, get bird to edit this) What occupies the mysterious second floor in between? I think we're done explaining for the day!

The Garden: There is enough space to run around but no way out. It is surrounded by high walls of the same horizontal dimensions as the other common rooms, with doors to the pool and gym. Above you, there seems to be a sky (there is even night and day, rain, snow and sunshine here), but if you somehow fly up there, you will realize that it is only a very, very realistic projection and little nozzles, three stories above the ground. There are all kinds of plants in the garden, from all kinds of places. Some are edible, some poisonous, and if you search a bit you will certainly find familiar ones. There are even bees in the garden, though it is impossible to say where they are coming from.
There is a table bearing an inscription around the entrance to the garden.

Carriero Asylum
In remembrance of my dear wife Linda.
Kalev Carriero


The pool: The shallow end is about 40cm/1'3" deep, the deep end about 3m/9'8". It is about 50m/164' long and about 10m/32'8" wide. The temperature is 19°C/66°F on weekdays and -7°C/19°F on weekends. A list of the equipment that can be found at the pool is here.
The gym: A list of everything that can be found at the gym is here. There are no changing rooms or bathrooms.



Bedrooms


Each room is furnished with a king-size bed, a nightstand (contains an alarm clock, pencils, and a diary), a wardrobe (contains three sets of clothes including shoes and swimming wear appropriate to the character's home, time, and gender) that will clean all clothes put into it (unless you climb inside to find out how, then nothing will happen), a desk and a chair. One door leads to a bathroom equipped with toilet, shower, bathtub and sink where you will find all the sanitary products that you need. Two bedrooms share one bathroom; the doors can be locked from either side. Each room comes with one key which the occupant will find in their nightstand upon arrival.

Next to each bedroom door there is a little plate with the room number and, if the room is occupied, the occupant's subject number on it:

A-006
TSH-123-05


Navigation

Post a comment in response:

If you don't have an account you can create one now.
HTML doesn't work in the subject.
More info about formatting

If you are unable to use this captcha for any reason, please contact us by email at support@dreamwidth.org